0.9.6
Shaders are now using correct sRGB > Linear > sRGB transform. If you set the value GAMMA to 1.0 in the file "Shaders/Khronos/tonemapping.glsl" it will cancel the effect, but I recommend using it. Dark areas will be stretched out over the range of visible colors so things look less dark and overly contrasted.
Revised environment probes GI calculation, it looks really good now. Also storing cubemaps in half-float color formats now.