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Josh

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Everything posted by Josh

  1. 0.9.6 Fixed bug when saving animated models with out-of-order bones IDs. Fixed bug where animation controls could crash editor if extract animation window had not been opened yet.
  2. I can see the bone IDs in the saved model do not match the original. This is likely the cause...
  3. 0.9.6 Fixed bug where removing an entity component still saved it in the scene.
  4. So far I am unable to produce this error.
  5. 0.9.6 Fixed player collision on terrain mesh layers loaded from a map. Some fixes to navmeshes in editor.
  6. 0.9.6 Terrain LOD issue fixed. Terrain meshlayers member is now public in C++ lib.
  7. I have noticed Ultra projects having trouble with fullscreen mode when built from the library. Adding an application manifest seems to be the only reliable way to make programs DPI-aware: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3"> <asmv3:application> <asmv3:windowsSettings> <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware> <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness> </asmv3:windowsSettings> </asmv3:application> </assembly>
  8. 0.9.6 Adjusted mesh layer instances alignment to terrain, it's very precise now. May not match physics exactly until I adjust that.
  9. This issue will be fixed in the next build.
  10. Sorry, I got mixed up and uploaded the wrong EXEs. It's fixed now.
  11. 0.9.6 Adjusted bloom, SSAO, and godrays effects.
  12. Josh

    Forest

  13. 0.9.6 Add mesh layer file requester now accepts multiple files, so you can select a folder of models and it will create a new mesh layer with a variation for each model. Fixed compatibility with some DDS files. Mesh layers are now compatible with effects like SSAO.
  14. Can you please upload the model?
  15. Josh

    10-minute Forest

  16. I don't know what you mean by "skinning the mesh". You showed the working animated mesh above. What causes it to stop working?
  17. Josh

    Pine Variations

    Here we are using four variations in a single mesh layer.
  18. Josh

    Plants

    A free DLC is on the way...
  19. 0.9.6 Added collider offset, rotation, and size parameters in model editor properties.
  20. The editor does not redraw viewports while they are being resized. Different graphics cards act differently with this.
  21. In Shaders/MeshLayer/Vertex.glsl, line 57 should look like this: center.y = textureLod(elevationmap, texcoord, 0).r * terrainscale.y; If it looks like this the object will flicker: center.y += textureLod(elevationmap, texcoord, 0).r * terrainscale.y;
  22. It does matter because I don't want to spend time on an edge case that has no benefit to most users. Technical debt kills software.
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