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Josh

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Everything posted by Josh

  1. I removed it because it did not work very well, and it's kind of a dumb feature. Vsync already does this.
  2. Please upload the model, material,. and any textures it uses.
  3. 0.9.6 Changed the order of the right-hand toolbar buttons. Finished the translate gizmo.
  4. This would require changes to the engine.
  5. 0.9.6 Toolbar will now hide overlapping buttons. Toolbar buttons are higher contrast now. Reversed the order of the viewport layout toolbar buttons because it feels more intuitive to me to have the default setting first.
  6. 0.9.6 Added toolbar buttons for viewport layout.
  7. Make sure you have the current shaders. If the problem persists please upload the model that causes this.
  8. 0.9.6 Selection size labels now shown with most mouse tools. An outline of the selection will be shown with most mouse tools. Scale mouse tool viewport refreshing adjusted a little bit.
  9. This has been added.
  10. I left the Steam and standalone running for an hours while I went to lunch. Came back and everything was normal.
  11. 0.9.6 Added grid snap setting in viewport options Dashed line being used in some places (requires shader update) Size labels are now shown in the draw box tool
  12. This has been added.
  13. 0.9.6 Added Load Animation menu item in model editor. Preview app updated to load version 302 model files.
  14. 0.9.6 Added "Extract Animation" tool in model editor. Added "Remove Animation" tool in model editor. Fixed dead spot in menus.
  15. 0.9.6 Engine lib updated to handle version 302 model files. Lua projects must be synced to get the new executables.
  16. This file is producing unexpected results in different programs. Our FBX converter crashes. Blender displays an empty scene. Unwrap 3D crashes. Windows 3D Viewer fails to load the file. I ran the file through Autodesk's FBX converter, and Blender was able to correctly load the resulting FBX file. Yue2.zip However, the other three programs still failed to load the model...
  17. The problem reported in the first post above is resolved.
  18. 0.9.6 Terrain sculpt tool has alternative behavior if you hold the alt key.
  19. 0.9.6 Update for problem when dragging a model into the scene.
  20. Found the issue, update will be up soon.
  21. 0.9.6 Bloom outline now appears round instead of squarish. Root group is now created in scene browser by default. Added smooth and flatten terrain tools. Added tone mapping post-processing effect. Animation names in model editor are now editable. Bone inverse bind matrices are now stored in model format.
  22. Docs are updated and I added the missing method to Lua.
  23. Here is the tone mapping shader I was talking about today. ToneMapping.rar
  24. The value should be COLLISION_PLAYER. Where is COLLISIONTYPE_PLAYER coming from?
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