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Josh

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Everything posted by Josh

  1. Josh

    Foliage

  2. That's normal. Two entities in a joint should not collide with one another. Most joints have constraints you can set to control their range of motion.
  3. 0.9.6 Mesh layers that use per-vertex alignment now automatically use the terrain normal. Null post-process effects no longer cause fatal error in editor.
  4. I am using the dCustomPlane class. I think the UpVector joint only controls rotation, so it's basically a more limited version of the kinematic joint.
  5. I don't think it does. I am looking in dCustomHinge.h and I don't see any method to set the pin once it is created.
  6. Wouldn't you want to just rotate the parent?
  7. There was a missing post-processing effect needed for this. It has been added.
  8. The path should be "C:\Program Files (x86)\Steam\steamapps\common\Ultra Engine Pro".
  9. 0.9.6 Added the missing post-processing effects which are used for imposter generation.
  10. When you create a new project in the editor, it will ask to add an environment variable pointing to the engine's path. You can manually edit the system environment variables here:
  11. Josh

    Terrain normal matching

    Using the terrain normal for the grass normal seems to give the best result. I will probably add in some color variation on top of this.
  12. 0.9.6 Added "Reset Transform" menu item in model editor tools menu. First implementation of imposters is ready. See Tools >Generate Imposter in model editor window. Note that foliage and imposters do not work together...yet.
  13. A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
  14. 0.9.6 Full update with all recent fixes.
  15. I notice that FirstPersonControls::Start() is being called five times. If I put this code in the update function, I can see there are two copies of the object being updated each frame: void FirstPersonControls::Update() { Print(uint64_t(this)); 1681950787280 1681952725632 1681950787280 1681952725632 1681950787280 1681952725632 1681950787280 Let me figure out why...
  16. In my tests the problem is resolved. New build will go up later today with the fix.
  17. Can confirm, this is also happens within the editor. Also, a model loaded in a prefab file cannot be picked in the viewports.
  18. Josh

    Mobile Site

    Yes, the custom skin removes a lot of things. This is an oversight that should be fixed in time.
  19. Marking this as solved since I think it is...
  20. Okay, the problem is that Entity::Copy() was not copying the tags. I believe this will be fixed in the next build that goes up.
  21. Okay, the problem is that Entity::Copy() was not copying the tags. I believe this will be fixed in the next build that goes up.
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