0.9.6
Initial implementation of the new foliage system is available. To use it, create a terrain, select the foliage tool, and add a new layer.
Sync your project to get the new mesh layer shaders.
Slope and height constraints currently have no effect.
Mesh layers are not yet saved in maps.
Collision and ray casting (picking) are not yet implemented.
Imposters are not yet implemented.
LOD and multiple variations within a layer (sublayers) are supported.