It would be a good easy route, but...
1. It would break continuity with the engine design. If all I was making was an easy game creator for Android, it would make sense, but Leadwerks is generally used by pretty good programmers. After the first month, I think there would be a lot of complaints about Lua.
Most of the flowgraph functionality will be implemented in the editor, so it will work fine on Android.
It's just me for the C++ core. The plan is to get that done myself, then add more programmers once there is a framework for them to work within. Once that core C++ code is done, we can do anything: add XBox support, add iPhone support, whatever.
Thanks for your feedback. The purpose of Leadwerks is to provide decent programmers with a way to easily make the things they want. Therefore, when an Android version comes out, it will be released as a static library compiled through NDK, which can then be used with Google's official development route.