What API changes have their been in the last 6 months? Entity view range changed, because the new system allows much greater distance culling optimization. The sky background color started affecting the sky in 2.32, so you can adjust the background to make day/night changes. The "Render" script function was renamed to "Draw" to match the internal functions, again a consequence of the scenegraph system (cameras have a Render() method, and all entities have a Draw() method, so you can see why this is).
It's always hard to make a decision that effects existing code, but these had some significant benefits, so it was deemed worthwhile. The internal optimizations in 2.32 have made it a difficult release, so you may want to stick with 2.31 a while longer. The end result will be much better for your games, which is what I care about most. I can understand if you would feel disoriented at first, especially when 2.32 was first released with some bad bugs that had to be fixed.
For the rest of 2.x, all I have planned is bug fixes and minor feature additions. Once all bugs in the tracker are resolved, I consider 2.x finished, and any features on top of that are just icing.