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Josh

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Everything posted by Josh

  1. SSAO may not appear on billboards because their depth information is different than what you would get with real geometry. It's not a matter of enabling an effect for them, it's just due to the difference in what is being rendered. It would be possible to generate a depth texture for the billboard and write out the value into the depth buffer, but then you would lose early z discard, which would not be worth it. The fillrate requirements would increase by a lot, and I don't think whatever quality gains you got would be worth it.
  2. The filter would never be called with a null entity. I am not clear on whether this problem is resolved for you. Did my fix help you?
  3. It's McAfee's issue to fix.
  4. The debug and release versions have different code, so there is some combination of bytes in the release version the virus scanner mistakingly thinks is a virus.
  5. http://leadwerks.com/werkspace/index.php?/files/file/145-leadwerks-engine-sdk-232/ If you have a problem, please post a complete description and an example I can run to produce the problem. Thanks.
  6. 2.32r3 is available: http://leadwerks.com/werkspace/index.php?/files/file/145-leadwerks-engine-sdk-232/ The feedback in this thread is not as useful as I would like right now. If you are not able to post a complete description of your problem and an example I can reproduce, you might want to stick with 2.31 until this is ironed out.
  7. I mean they are inside a panel that isn't big enough to display them.
  8. I found two separate bugs that would cause culling errors.
  9. You might be able to use SetTarget() to link them programatically, but it's not an official technique.
  10. Give this DLL a try. engine.zip
  11. I think I know what's going on. The pick filter function is being called for entities it used to not get called on, like cameras or pivots, anything with a pickable subchild. The parent probably does not exist. So your filter previously had sort of an error, but the engine didn't make it come up. And it's not really necessary for those entities that are currently causing the error. The solution is I will fix the behavior in the engine, and you should fix your code to make sure a parent exists. Always write code with error checks like that, and you will save a lot of time, with any programming SDK.
  12. I believe there could very well be a problem you have found, but looking at the engine code, everything seems like it should be working, and I have found no problems in my own usage. I would like to see an example of the error.
  13. Sorry, the layout just got messed up in the editor because I added some additional controls. The controls are still there, just offscreen.
  14. I fixed the vegetation freeing bug and uploaded the fixed editor.exe in the sync folder.
  15. How many scripts do you have that use this function? It shouldn't be needed very frequently.
  16. I tested on Windows 7 with an ATI 5750 which uses the same driver. Did you install 2.32r2? This has the fix for ATI cards. It was a problem with the way matrices were sent to the GPU, which could cause an error like you describe. The name of the installer is LESDK2.32r2.exe.
  17. The previous three posts did not provide enough information for me to investigate anything. Everything works fine on all systems and operating systems I tested.
  18. This will make it half as fast: float seed = mod(apptime / 200.0 * 0.25,360.0);
  19. I'd like to see this character in motion. He looks very stiff, but that might be simply due to the weighting pose. The detail of course is great.
  20. Please post the texture files you used here.
  21. The oildrum problem is caused by having different copies of the model in the tutorials folder. I copied the missing files and am building a new installer.
  22. Version 2.32 r2 is available here: http://leadwerks.com/werkspace/index.php?/files/file/145-leadwerks-engine-sdk-232 The installer file name is LESDK2.32r2.exe. This one is tested on ATI cards with Windows 7. There was a problem with the way I was uploading matrices to the GPU. This may have affected ATI or some of the budget NVidia cards, even the newer ones.
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