Jump to content

Josh

Staff
  • Posts

    24,626
  • Joined

  • Last visited

Everything posted by Josh

  1. I can't tell what the problem is from your description of your scene. However, a 4000 unit long raytrace could be a very expensive operation in some situations.
  2. That's a very powerful machine. Have you installed graphics drivers, or are you just using whatever Windows did automatically? You might also need to run the program "as the administrator".
  3. Good suggestions. Check my blog. This is one of the things I am working on.
  4. The Facebook connect feature also allows a new user to log into Leadwerks.com by just entering their Facebook username and password.
  5. So some people have the option and some people don't?
  6. Because until recently he could have gotten technical support. When I think about the old forum, I estimate about 50% of the technical support for really basic questions was for pirated versions. They tend to be the lowest common denominator, and demand a lot of help with basic things. Have you noticed how all the "how do I click my mouse?" type questions stopped after we installed the new forum?
  7. It's not, it's just something for me to have to show.
  8. The vegetation layer limit is arbitrary. I believe it is 16, but it can easily be raised. If you adjust the alpha value of the fog color, you can make fog that is not completely solid in the distance.
  9. The mesh bounding box might not match the range of the animation, if it is an animated mesh.
  10. I tend to agree the skybox should be a darker starting color, because when the ground fills the screen it really brightens the sky a lot. Other than that, these are some of the best realtime screenshots I have seen, ever. It's certainly much better than S.T.A.L.K.E.R., and looks as good or better than Crysis. I can't say exactly why, but this is so much better than your previous screenshots. This is the first time I have seen really good outdoor scenery in Leadwerks Engine. Definitely better than most AAA games I have seen.
  11. I don't understand your question.
  12. You can now link your Werkspace account with Facebook. Go to your profile, press the "Edit Profile" button, and go to the "Facebook Connect" settings:
  13. I'm really glad we no longer have to waste time providing technical support to pirates, so we can focus on the actual paid customers.
  14. What are you using to make your GMF files?
  15. SVN is always an option, but if you use it I think half your potential users will walk away.
  16. Josh

    Aerora

    What is the planned gameplay?
  17. Josh

    Siggraph Contest

    I don't think 1000 lights shows off an engine the way good artwork does. You can throw tons of technical specs at people, but it doesn't really mean anything compared to a nice screenshot.
  18. The engine does not control your threading. If the engine is running on one thread, you can do anything you want on another one, as long as it isn't simultaneously calling the engine commands.
  19. You'll need a special suspension setup for that. The suspension tilts the wheels with an axle in the middle, instead of just making each wheel go up and down independently. The physics joint system can be used to make that behavior.
  20. What does your scene consist of?
  21. You can't do anything about it at the moment, but it makes sense to me to add a setting to allow adjusting a global LOD distance multiplier.
  22. I need source code for a program I can run to see a problem.
  23. Enet has a "reliable" flag for packets. It's not 100% reliable, but it seems to work pretty well. If a packet is missed, the program just resends it.
  24. Are you using Leadwerks network commands, or something else?
×
×
  • Create New...