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Josh

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Everything posted by Josh

  1. You can name the crate "MyCrate" in the editor, and then do this: scene=LoadScene("garage.sbx") ammocrate=FindChild(scene,"MyCrate") While (end==false) { If KeyHit(KEY_UP) MoveEntity(ammocrate,Vec3(0,5,0)) }
  2. I think it's a limitation of the free version, since it is using IPS's bandwidth. I think the chat is still in beta. If it turns out to be useful, then maybe I will pay to have the user limit increased when it is out of beta.
  3. That's awesome, thanks! You can put a computer in your game and have access to the whole web. Or you can look up tips while you are in the game.
  4. The first one you posted in this thread, http://skopia.de/torusforphygen.obj
  5. Your zip file is missing or corrupt.
  6. Okay, I'll leave it up for a while, see how you like it.
  7. Please download version 3 and create a server, and just leave it open. I need lots of servers to choose from.
  8. Can someone post a demo with all required files?
  9. Josh

    collisions

    You want a body to have a collision method the way a model does?
  10. What do you mean by "mapping messages to functions"?
  11. There is no problem with making concave physically active objects. A concave object must be made out of multiple convex ones. I looked at your .obj file and it is a single object. Break it up into multiple convex pieces, within one file, and it will work perfectly.
  12. If you are interested in a weapons model pack set up to work with Leadwerks, please browse these weapon packs and tell me which of the realistic weapons you want most: http://www.fpscreator.com/ I will send the list to the artist and have a weapons pack put together. I am trying to determine which are the best to use.
  13. Furniture and props, especially with physics.
  14. Can you post a demo I can try myself? There are many things that can go wrong, so without your actual demo, I am just guessing at what you might be doing.
  15. Can you post a compiled demo? This looks neat.
  16. If you specify a port, it attempts to use it. If no port is specified, it will try a range of ports until it finds one that works. The server connects to a php script and database to list itself. You can get this script from the network documentation, or just use my server.
  17. Everyone is sleeping, I think. We tested it pretty well, and it's working great. I'll have something 3D this week. The entity syncing will be interesting, but I am sure we can do networked physics pretty well.
  18. The problem is the bah.cegui module is designed to work with BRL's graphics commands, and it should have just been designed as a raw import of the library. He tried to make it nice for users, but it makes it so it only works with max2D. Maybe ask on the Blitz forum for a 1:1 library.
  19. Four people have successfully connected. Maybe you did not have a name specified, and you tried to connect when someone else by the same name was on?
  20. Sounds like it is not working for you. Is there anything funny about your configuration? Is your router blocking the program or port? If you don't specify a port, the program will try to find one, and it will probably end up being 7000.
  21. One of the examples actually has a switch the player can switch on and off to enable or disable a large fan. You can use the calc velocity and omega functions to calculate forces to make a body stay at a precise orientation. Another way to do this would be to create a body that represents the player's hands, and create a fixed joint between it and the object you want the player to pick up.
  22. Join my server and let's talk and test. http://www.leadwerks.com/post/chat3.zip ----------------------------- Version 3 is up with asynchrous server pinging.
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