You can name the crate "MyCrate" in the editor, and then do this:
scene=LoadScene("garage.sbx")
ammocrate=FindChild(scene,"MyCrate")
While (end==false)
{
If KeyHit(KEY_UP)
MoveEntity(ammocrate,Vec3(0,5,0))
}
I think it's a limitation of the free version, since it is using IPS's bandwidth. I think the chat is still in beta. If it turns out to be useful, then maybe I will pay to have the user limit increased when it is out of beta.
There is no problem with making concave physically active objects. A concave object must be made out of multiple convex ones.
I looked at your .obj file and it is a single object. Break it up into multiple convex pieces, within one file, and it will work perfectly.
If you are interested in a weapons model pack set up to work with Leadwerks, please browse these weapon packs and tell me which of the realistic weapons you want most:
http://www.fpscreator.com/
I will send the list to the artist and have a weapons pack put together. I am trying to determine which are the best to use.
Can you post a demo I can try myself? There are many things that can go wrong, so without your actual demo, I am just guessing at what you might be doing.
If you specify a port, it attempts to use it. If no port is specified, it will try a range of ports until it finds one that works.
The server connects to a php script and database to list itself. You can get this script from the network documentation, or just use my server.
Everyone is sleeping, I think.
We tested it pretty well, and it's working great.
I'll have something 3D this week. The entity syncing will be interesting, but I am sure we can do networked physics pretty well.
The problem is the bah.cegui module is designed to work with BRL's graphics commands, and it should have just been designed as a raw import of the library. He tried to make it nice for users, but it makes it so it only works with max2D.
Maybe ask on the Blitz forum for a 1:1 library.
Sounds like it is not working for you. Is there anything funny about your configuration? Is your router blocking the program or port? If you don't specify a port, the program will try to find one, and it will probably end up being 7000.
One of the examples actually has a switch the player can switch on and off to enable or disable a large fan.
You can use the calc velocity and omega functions to calculate forces to make a body stay at a precise orientation. Another way to do this would be to create a body that represents the player's hands, and create a fixed joint between it and the object you want the player to
pick up.
Join my server and let's talk and test.
http://www.leadwerks.com/post/chat3.zip
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Version 3 is up with asynchrous server pinging.