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Josh

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Everything posted by Josh

  1. Emails are sent. I'm going to sleep. If you haven't received your email or your werkspace account needs to be enabled, I'll be awake tomorrow.
  2. Josh

    Entering data...

    Anyone can register a forum account but only SDK owners can read or post in the private forums.
  3. Josh

    First Blog

    I think you ought to create an album.
  4. I did not expect this many upgrades over the weekend! I'm entering data as fast as I can. Already I can see the private sections are a big improvement. It totally changes the feel of the forum. It feels like it's more our own area, instead of just a random bulletin board floating around in cyberspace. If that makes any sense.
  5. When you group is listed as "SDK Owner" it means I have entered you in the system. When this is done you have access to lots of goodies including: -The whole forum -Your own blog -Your own albums in the gallery -Comment on images, blog entries, etc. Please be patient and don't email me yet if you have not been entered. There are still some more presents coming, but I have to make sure I understand how they work before I wrap them and put them under the tree.
  6. I think this new blog system is fantastic!
  7. Josh

    WerkSpace

    Well, this is our new community site. I've wanted something like this for a while, and finally found a way to do it. We've got blogs, a gallery, customizable profiles, and yes, a forum. I was unsuccessful in my attempt to migrate the data from PHPBB, so the old forum will be left intact as an archive. I really like this new system. It's not just a forum, it's a social netwerking site! If you register an account and aren't able to access all the goodies, please be patient while I enter account information. There's a lot of work to do this week, and it will take me a while to get everyone's accounts set up correctly. Oh yeah, my old blog can be found here: http://leadwerks.blogspot.com There's lots of interesting stuff there, so check it out!
  8. The old forum can be found at http://forum.leadwerks.com Unfortunately the data didn't survive migration to our new system.
  9. Welcome to Werkspace! Both Annika and Mika (Lumooja) came up with the idea for a forum and social networking game development site a long time ago, but it wasn't until recently that I was able to put something together. We'll be adding blogs, an image gallery, and more, very soon. In the meantime, you can customize your profile with images, information, and even YouTube videos. Hope you enjoy it. Unfortunately I was unable to migrate the information from the PHPBB forum, though I tried several times. So the old forum will still be available for searches. It is available here: http://www.leadwerks.com/forum If you register an account and aren't able to access all the goodies, please be patient while I enter account information. There's a lot of work to do this week, and it will take me a while to get everyone's accounts set up correctly.
  10. Josh

    Windows 7

    This is my opinion of Windows 7. When I tried Vista, I immediately disliked it, but used it for eight months. At the end of that period I still disliked it for all the same reasons. Source
  11. ...and head over to www.dexsoft-games.com to buy the Northern vegetation pack. I don't care if you don't even need it, just give them money so they will continue making incredible media. This is the artistic savior independent developers have been waiting for. http://forum.leadwerks.com/viewtopic.php?f=32&t=5509 Source
  12. Josh

    Logic Problem

    I am working out the advanced logic and interaction by applying it to different problems. Messaging the way the original Quake engine was set up is pretty straightforward. Half-Life 2's input-output system is interesting, but requires an additional mechanism beyond the existing keyvalues system. Lua allows some really powerful stuff. You could enter a string in the property editor, and the script itself could execute this string! But if it's confusing for me, it's going to be really confusing for an artist. It's easy to make a button open a door: -Set the door to be the target of the button. -When the button is pressed send a message "Activate" to the door. -The door receives this message and interprets it to mean that it should open. How would you do the following in your favorite game engine, without scripting?: Buttons 1, 2, and 3 can be switched on and off. Only when buttons 1, 2, and 3 are all turned on, a door opens. Your ideas? Source
  13. Josh

    OpenGL 3

    I finally found a good reason to upgrade the renderer to OpenGL3. This will allows MSAA with deferred lighting. It might possibly also yield some performance gains, but that is speculation. This will occur some time in 2010. Source
  14. GSC Game World, 2009. See slide 29. Leadwerks 2008. See page 4. I've picked up quite a few ideas from them, too!
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