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Everything posted by Josh
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People who stay with 2.28 will get updated as well, but I am doing the 2.3 users first.
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You can buy the game in England.
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Hilarious. I actually did interview at Harvard, Stanford, and Yale, but by that point I viewed entering the medical profession as suicide. If a few things about it were different, it would be fantastic, but as it is I think it is a really bad deal. I have heard so many MDs say they wish they had gone into business or engineering or anything else. They try to sell you this idea that you are serving a higher purpose. You're not supposed to be in it for the money, but the hospital and administration certainly are. If a patient is getting treated by a resident making $50,000 a year, they don't get a discount on their hospital bill. Reality is they want cheap labor that doesn't make a fuss. I mean, if I said I was going to pay the workers at my McDonald's $2.75/hr. because I only wanted people who really loved working at McDonald's, you would see right through my pretense. I wonder who even owns that site?
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The two APIs are about the same, although OpenGL runs on more platforms. DX11 has a couple new features OpenGL hasn't implemented yet, but I expect tessellation support to be added. OpenGL will also run the same on all versions of Windows, but I think DX11 has better backwards compatibility than DX10 had.
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Usually the first couple years of any engine's life doesn't produce any games, because users are still learning the system, and it's still being improved. The nicest DarkBasic and Blitz3D projects didn't come along until 5 years after they were released.
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Regarding the forum, the general engine discussion is open to the public so anyone can ask questions and post.
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I tried emailing you, but my message was rejected. You might want to try using PayPal to order. I don't know why Google Checkout doesn't allow orders from your country: https://www.paypal.com/xclick/business=orders%40leadwerks.com&item_name=Leadwerks%20Engine%202.3%20single-user%20Upgrade&amount=50.00&no_shipping=0&no_note=1¤cy_code=USD
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Leadwerks Engine Evaluation Kit 2.3 released
Josh posted a blog entry in Ultra Software Company Blog
Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended. -
If you just run it again when done, it will update just those files that don't match the server. There's probably a lot of people downloading right now.
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There's probably a setting somewhere that controls that. I'll find it, but I have other stuff to do today.
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Just woke up. If you look at the arctic terrain map, in the vegetation layer settings for the tree there is an option to use billboards. The engine automatically generates 6-sided billboards and renders them with a special algorithm, so you can have hundreds of thousands of trees onscreen. This is the feature I was talking about. You can now render just as much foliage as Crysis, at good speed. I spent about a month trying to figure how how the heck Crysis was able to render so much foliage, back around June.
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Emails are sent. I'm going to sleep. If you haven't received your email or your werkspace account needs to be enabled, I'll be awake tomorrow.
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Anyone can register a forum account but only SDK owners can read or post in the private forums.
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I think you ought to create an album.
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I did not expect this many upgrades over the weekend! I'm entering data as fast as I can. Already I can see the private sections are a big improvement. It totally changes the feel of the forum. It feels like it's more our own area, instead of just a random bulletin board floating around in cyberspace. If that makes any sense.
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When you group is listed as "SDK Owner" it means I have entered you in the system. When this is done you have access to lots of goodies including: -The whole forum -Your own blog -Your own albums in the gallery -Comment on images, blog entries, etc. Please be patient and don't email me yet if you have not been entered. There are still some more presents coming, but I have to make sure I understand how they work before I wrap them and put them under the tree.
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I think this new blog system is fantastic!
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Well, this is our new community site. I've wanted something like this for a while, and finally found a way to do it. We've got blogs, a gallery, customizable profiles, and yes, a forum. I was unsuccessful in my attempt to migrate the data from PHPBB, so the old forum will be left intact as an archive. I really like this new system. It's not just a forum, it's a social netwerking site! If you register an account and aren't able to access all the goodies, please be patient while I enter account information. There's a lot of work to do this week, and it will take me a while to get everyone's accounts set up correctly. Oh yeah, my old blog can be found here: http://leadwerks.blogspot.com There's lots of interesting stuff there, so check it out!
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The old forum can be found at http://forum.leadwerks.com Unfortunately the data didn't survive migration to our new system.
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Welcome to Werkspace! Both Annika and Mika (Lumooja) came up with the idea for a forum and social networking game development site a long time ago, but it wasn't until recently that I was able to put something together. We'll be adding blogs, an image gallery, and more, very soon. In the meantime, you can customize your profile with images, information, and even YouTube videos. Hope you enjoy it. Unfortunately I was unable to migrate the information from the PHPBB forum, though I tried several times. So the old forum will still be available for searches. It is available here: http://www.leadwerks.com/forum If you register an account and aren't able to access all the goodies, please be patient while I enter account information. There's a lot of work to do this week, and it will take me a while to get everyone's accounts set up correctly.
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This is my opinion of Windows 7. When I tried Vista, I immediately disliked it, but used it for eight months. At the end of that period I still disliked it for all the same reasons. Source
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...and head over to www.dexsoft-games.com to buy the Northern vegetation pack. I don't care if you don't even need it, just give them money so they will continue making incredible media. This is the artistic savior independent developers have been waiting for. http://forum.leadwerks.com/viewtopic.php?f=32&t=5509 Source
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I am working out the advanced logic and interaction by applying it to different problems. Messaging the way the original Quake engine was set up is pretty straightforward. Half-Life 2's input-output system is interesting, but requires an additional mechanism beyond the existing keyvalues system. Lua allows some really powerful stuff. You could enter a string in the property editor, and the script itself could execute this string! But if it's confusing for me, it's going to be really confusing for an artist. It's easy to make a button open a door: -Set the door to be the target of the button. -When the button is pressed send a message "Activate" to the door. -The door receives this message and interprets it to mean that it should open. How would you do the following in your favorite game engine, without scripting?: Buttons 1, 2, and 3 can be switched on and off. Only when buttons 1, 2, and 3 are all turned on, a door opens. Your ideas? Source
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I finally found a good reason to upgrade the renderer to OpenGL3. This will allows MSAA with deferred lighting. It might possibly also yield some performance gains, but that is speculation. This will occur some time in 2010. Source