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Josh

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Everything posted by Josh

  1. Will be fixed in next build
  2. I was able to produce the error using a different image:
  3. I can't find this image in pak0.pak, with either classis Quake or the rerelease.
  4. C++ components are now using .cpp/.h files instead of a single header. This does not affect your existing projects.
  5. It's a feature! When you switch into face edit mode, all the faces of any currently selected brushes are automatically selected. Maybe we need more opinions on whether this is good or bad?
  6. Can you make it all in one main.cpp file? There are so many things I might do differently if I try to recreate your program. Your plane is extremely strange. A Euler rotation cannot be translated into a normal like that.
  7. Dragging an entity from the scene tree to a component property will now show the correct mouse cursor to indicate the item can be dropped.
  8. I need a complete example to run please.
  9. No, although this could certainly be explained better. I have trouble writing general documentation that isn't exact technical information.
  10. This is not possible. I was told that Blender is the best because it is free and open-source, with the unlimited power of community so that anyone can fix problems and add new features. /endsarcasm Yeah, it is surprising how much slack we have to pick up from these modeling programs that somehow can't perform the most basic tasks.
  11. How does it "not work"? It doesn't compile?
  12. If that is not the solution please upload the gltf, bin, and image files.
  13. Maybe your program does not load the FreeImage plugin for loading PNG and JPEG textures?
  14. This is supposed to be a private method.
  15. There are still some outstanding questions about the final design: Multiple pages, or maybe view filters. Items that can be added to the flowgraph that are not entities, i.e. constant values that get fed into arguments. I am hesitant to put effort into changes to the layout until these features are integrated and we can see how they work.
  16. Don't use CopyTo. That's actually supposed to be a private method. Use Entity::Copy() and cast the result to a brush.
  17. Initial implementation of dragging entities from the scene tree onto an entity field of a component is working. The mouse cursor does not change yet to indicate the treeview node can be dropped onto the field, but it does work.
  18. I can try it out if you would like.
  19. If this code is in a component, you probably want to get the world like this: local world = self.enttty:GetWorld() Maybe you need to pass that to a function, but that is a little better than relying on a global variable.
  20. I would prefer for it to be either one or the other. Do you think making the flowgraph just another viewport view mode would be better?
  21. Josh

    Docs

    fixed
  22. In your example, at the last line ship and B are the same brush.
  23. I am going to close this because the original issue is solved and I am not sure if there is any other problem. If you are able to produce any other bad behavior please create a new thread with the description. Thanks!
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