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Josh

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Everything posted by Josh

  1. Okay, I am adding a new method Material::GetHandle, which will return the index of the material in the material array. This method must ONLY be called from a render hook. See World::AddHook.
  2. Zip64 sounds like one of those things like JPEG2000 where it just gets no adoption. It appears ziplib does not support zip64 files: https://www.mjtnet.com/forum/viewtopic.php?t=7120 Libzip probably does not either: https://github.com/nih-at/libzip/issues/239
  3. https://comp.lang.idl-pvwave.narkive.com/L2ukAnN1/zlib-uncompress-limited-to-4gb
  4. What happens when you open this zip file in another program?
  5. For the code related to the primary AMD issues, yes.
  6. I will be turning back to focusing on hardware compatibility soon. As stated on the store page, an Nvidia GPU that supports Vulkan 1.3 is currently required. The solution is all in GLSL shader code anyways so releasing source code would make no difference.
  7. Yes, this is the correct behavior. Otherwise if you loaded a model, all the limbs would get deleted automatically unless you created a variable for each object in the hierarchy.
  8. I think 4 GB is the max size for a zip file: https://superuser.com/questions/1305867/what-is-the-maximum-size-of-a-zip-file-on-windows-10-pro-64-bit#:~:text=1 Answer&text=4 GB size is a,about 16 exabytes size limitation).
  9. No, never. This week I am focusing on bug fixes and enhancements to the editor, but I will be focusing again on hardware compatibility soon.
  10. You can delete your "Documents\Leadwerks\Leadwerks.cfg" file to remove the program settings, and then start the program.
  11. I don't know if that's necessarily a problem. Your project is where the content gets loaded from. The map file is just a bunch of relative paths to external content, for the most part.
  12. You are experiencing something called Gimbal lock: https://en.wikipedia.org/wiki/Gimbal_lock The solution is to rotate the mesh in your modeling program so it's not pointing near +/- 90 degrees.
  13. The first implementation of this is up. Click on the '+' button in the asset browser and select New Component.
  14. Window titlebar now shows the current project's folder name. Added '+' button on scene browser with object creation
  15. Start with "" for the root path in the zip.
  16. https://www.ultraengine.com/learn/Package_LoadDir?lang=cpp
  17. If you select any other mousetool menu item in the Edit menu, you can see the selected tool if offset by one. Should be easy to fix.
  18. The scene browser will show this at the top of the tree. Is that enough?
  19. Hi, there is no such thing as "Ultra Engine 4.6". Did you get Ultra Engine or Leadwerks?
  20. What thread are you referring to? The AMD issues have not been solved yet.
  21. @3Dski7059 You might enjoy the event tomorrow: https://discord.com/invite/wMTpqCYM?event=1192895050342994001
  22. Updated some object icons You can now drag files from the asset browser to the console input field and it will paste the file name into the console
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