Ultra Engine is currently in early access. The following features still need to be developed before the final release.
Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
A vegetation system with better detection of overlapping objects for painting forests onto the landscape.
Prefabs are not yet implemented.
Additionally, the current build does not work correctly with AMD GPUs. We are working with the vendor to solve the issue.
Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.