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legobrainiac

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  1. Hey this has to do and not to do with leadwerks but could you give me some thoughts about this laptop as of the summer this will become my main working machine (when i buy it). What do you think of it will it run leadwerks good? Specs page: http://h10025.www1.hp.com/ewfrf/wc/document?cc=us&dlc=en&docname=c04077218&lc=en&jumpid=reg_r1002_usen_c-001_title_r0001 over all look page: http://www8.hp.com/pt/pt/products/laptops/product-detail.html?oid=6782267#!tab=specs Hope you can take look.
  2. Hi guys, was looking for some concepts to know about the making of an fps game from the physics side of things to the networking side of things and i found this website: http://gafferongames.com/ it has articles about a lot of the concepts game producer should know in my opinion.
  3. Thanks for all the awnsers. Funny enought lua seems harder than c++ for me. The syntax just doesnt get in to my brains.
  4. Hi there, i have been working on getting the money to buy the engine for almost 3 months now (14 year old with not a lot of money ) and i have some question about the engine and here they are: --First of all what are the pros and cons of using c++ instead of lua for a project besides performance? --When are networking capabilities being added to the engine ( i do not want to use RakNet or any other external library )? --As it has been seen with other games, the involvement of the community of a game is a lot of times done threw the making of maps for others to play in and have fun. The problem is paying 150 € for a full game engine when you really only want to make maps for the game is too expensive (specially as i want to make my games free and to not make users pay to make content for it). What i want to get to is, will there, maybe in the future be a stand alone (maybe free or with a small price) world editor? --This question is a little more silly. Is it fine to use models and stuff like that from other engine's asset stores in leadwerks? I have seen some models i really but they are from a different engines asset store. The game i am going to be making when i get leadwerks and am comfortable using it will be kind of an fps based shooter ( free game ) but with the possibility for the user to make maps change to a certain extent how the game works (kind of like bukkit for those of you who play minecraft )with out having to actually moding the game it self. Sorry for my lack of knowing how to use this",".
  5. Hey. I havent bought leadwerks but i had one question. Can i use code::blocks for compiling the games or does it only work with visual studio 2013? I have visual studio for free because of my school but code::Blocks is faster to install.
  6. Does the engine support cloth physics and does it also support doll physics like in tf2 when you kill somebody and they behave like a dummy. Btw Is there a game i could try out to see if i am able to run it well. My cpu is 5 years old and i wanna know if i should upgrade before i buy the engine. (my graphics card more than does the job)
  7. Hey guys just wanted to quickly show you the link to where i am learning c++ and lua. This website has loads of tutorials check it out : http://www.dev-hq.net/
  8. Is the LE 3.1 pre order for the c++ version or for the lua. I am learning c++ and i would like to know.
  9. Thanks for the quick replies. As for anybody else feal free to leave more links.
  10. Hey could you guys post links of the tutorials you used to get started with blender and if you could maybe some lua stuff. Im trying to get ready for when i have the money to buy the engine.
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