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Everything posted by Thirsty Panther
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Interesting. I can log into https://arteria3d.myshopify.com/ and see my previous orders, no problem. If I try to log into https://arteria3d.invisionzone.com/ to get to the download section I'm told I not registed. If you read any of the forum posts you will see that 80% of them are about not being able to download the files they have paid for. You could try and contact their admin or post on the forum.
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Video tutorial #4. Camera controls with Lua.
Thirsty Panther replied to AggrorJorn's topic in General Discussion
Leadwerks has a built in free look camera script. Its called spectator.lua. It can be found in the Scripts/ Objects/ Player folder. -
Re did this, but put all the textures in their own folder and it worked fine.
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I have the same problem using the Blood Organ texture.
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I've re-installed Ultra but to no avale.
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Starting the editor in the stand alone version shows the splash screen then closes.
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Particle emitter start and end color
Thirsty Panther replied to Thirsty Panther's topic in Bug Reports
In the default material, color is black and emission is white. -
I found this site to be very helpful. https://www.worldofleveldesign.com/categories/cat-level-design.php
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Particle emitter start and end color
Thirsty Panther replied to Thirsty Panther's topic in Bug Reports
OK I think I have cracked it. The material needs to be setup a little different to the Defalt particle. The color needs to be white. The emission needs to be black and roughness to 1. Transperancy set to true. Then your start and end colors have the desired effect. -
Particle emitter start and end color
Thirsty Panther replied to Thirsty Panther's topic in Bug Reports
I'm using PBR.fam as the shader. To re-create what I have done. I used the Plasmaball8 from the particle Pack off the Ultra Engine website. I setup the material exactly the same as the default material. Then change the start and end color . Result is a white particle. -
I dont seem to be able to get my particle emitter to change color I'm not sure if it is a problem with Ultra or a problem with me
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Leadwerks had some extra options to the particle emitter that Ultra Engines emitter dose not. I'm wondering if the following are going to be added? - Duration/ Timer - Random velocity (vec 3) - Shape of emitter. Box, cylinder, shere etc. - Alpha channel changes over time. - Scale changes over time.
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I ran Josh's Light Test. zip and I get 1200 FPS and around 12mb RAM. Both fluctuate slightly but remain constant. The Task Manager shows 138 mb usage. This also remains constant. My Specs Windows 11 CPU: i9 13900H GPU: Nvida GeForce RTX 4060
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Plane brush to Editor Primitives in creation menu
Thirsty Panther replied to Dreikblack's topic in Suggestion Box
I'm still waiting for a sphere -
Not a bug as such just some unexpected behaviour. Birch trees with a density of 1. Birch trees with a density of 6. Shouldn't the increasing the density increase the number of trees not lessen them?
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As the title says, could we have a couple of example maps included in the Vegetation DLC. This would save time it getting all the setting to a usable level. They wouldn't need to be huge just something like the Jungle scene. Just so the user has a good starting point.
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Problem with the Nature Starter Kit
Thirsty Panther replied to Thirsty Panther's topic in Bug Reports
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Having problems with the Nature Starter Kit. I "purchased" it from the Ultra Engine website. I downloaded the zip file and extrated it to my Project. It only shows Rocks with no materials. If I go back to my purchases to try to redownload the file I'm gretted with a "unavaliable" meassage.
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You might need to update your project so that you get the latest shaders. Go to "File" - "Project Manager". You should see a screen like this. If your project has an orange triangle then click on it and update the files. Hopefully this fixes your problem.
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Blender Market place is celebrating 10 years. As part of the celebration they are giving away a different addon each day. Unfortunately I missed the first one which a retopo tool but I got the second which simulates crowds. https://blendermarket.com/birthday
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Working for me now
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I have the same problem
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Thats one strong baby.
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There was some discussion on the weekend workshop about level of detail (LOD) models in the gLTF file format. I came across this extension by microsoft that allows LODs in gLTF files. I have no idea if this will work in Ultra but I thought I would share it with the community. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md