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Everything posted by Thirsty Panther
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Ultra does not work with AMD RX6800M, AMD RX6900 XT
Thirsty Panther replied to Canardia's topic in Bug Reports
Interested to see how this works out. I'm looking at building new PC in the near future and AMD cards seem to provide the best bang for buck but I'm happy to pay a little extra for a GPU that plays nicely with Ultra Engine. -
I had similar problems with Norton Antivirus. I just excluded Editor.exe and UltraEngine and everything works.
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Philips tutorials are very good. Another good source is nice.aces video series.
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Workflow for high quality Doom-like scifi textures and models
Thirsty Panther replied to Josh's topic in Game Artwork
It might be worth sounding out TWahl. He did some very nice textures a while back. He used 3ds Max and Substance painter. -
I haven't made a game like this but this is how I would go about it. Split your main character into 2 parts. Part 1 is the legs which will be controlled by the WASD keys. the animation for them determined by which way the player wants to go. Keep the "legs" in the center of the screen and move the map in the opposite direction to which the player wants to move. Part 2 will be the torso, weapon and head of the character. Parent this part to the legs. Animation of this part is determined by the position of the mouse pointer. With the mouse pointer you will need to hide the default pointer and replace it with a suitable crosshair. In this post Macklebee describes the process. You will need to constrain the "mouse" so that it does not leave the screen. Hope this helps and good luck.
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Tough one this. There is no "standard" volume settings for sounds. You can minimize volume differences by using sounds from the same source ( producer) but ultimately you will have to adjust the sound volumes individually. Dialogue, music and sound effects will need their own levels, this may vary even in the same game. eg in game versus intro menu.
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Questions about Leadwerks and Ultra Engine
Thirsty Panther replied to scel5525pro2's topic in General Discussion
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You can carry a lot of things on your shoulders
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You could try this. https://www.leadwerks.com/learn?page=API-Reference_Object_World_SetLightQuality
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This is very old thread. If you re looking for some free models have look at the leadwerks Workshop on Steam. https://steamcommunity.com/workshop/browse/?appid=251810&searchtext=&childpublishedfileid=0&browsesort=trend§ion=readytouseitems&created_date_range_filter_start=0&created_date_range_filter_end=0&updated_date_range_filter_start=0&updated_date_range_filter_end=0 There are also scripts that maybe of use. If you are looking for mapping standards there is this thread by Josh. It includes basic models for windows, stairs and doors.
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Here is Josh's list of bottlenecks in Ledwerks. You my find it useful.
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The rotation gizmo is much better now. Can we add scaling in the viewports. Transform and rotation work but not scale.
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Had a quick play with the new editor. - The rotation gizmo obscures the object you are rotating. Can we make it smaller or transparent? - I get a black viewport if I use the resizing tools. and occasionally when I move the camera. -The color value is not updated when a new object is selected. e.g if I start on a red box then select a blue box the color in the appearance tab is red. - A brightness level less than 100 results in a black object. This might be caused by the lack of a light in the scene. - Can we get keyboard shortcuts for scaling ("S") , transform ("T") and rotation ("R"). This saves moving the mouse from object to button and back to object.
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Current 3rd Person tutorial (for Leadwerks 5)?
Thirsty Panther replied to 1234's topic in Programming
You might like to check out Darkness awaits. Its a third person dungeon games with scripts and assets included. -
FPSWeapon fires to the bottom right of the crosshair
Thirsty Panther replied to The Mover Cell's topic in Programming
This has been discussed before. -
Here is a little open courtains of my [Bleep]...)
Thirsty Panther replied to Epsylon's topic in Showcase
Me too. I thought it was spam. -
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There is an option to edit in the documentation. Or where you after more generalised code examples.
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Now I understand what the outline posts have been about. Nice work.
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Starting on the map editing features
Thirsty Panther commented on Josh's gallery image in Screenshots
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They have previous years sound effects collections here. https://sonniss.com/gameaudiogdc
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I purchased some ebooks from Humble Bundle. I was browsing thru the contents of each book. Then I came across this gem. The bundle can be found here.
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Rick explains his script in this post. Aiaf also explains how to set up a Load/Save script in this post. It also has other links inside to other discussions about loading and saving.
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And while we are at it could we have someway of setting the game camera to the editor cameras position.
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What's the idea with bringing in the bottom four points?