Thanks for the info you don't happen to know why it isn't scaling properly its always short at the top running fullscreen 1920x1080
--Draw overlay
if self.overlay ~= nil then
context:SetBlendMode(Blend.Alpha)
context:SetColor(1,1,1,1)
context:DrawImage(self.overlay, 0, context:GetHeight() - self.overlay:GetHeight())
context:SetBlendMode(Blend.Solid)
end
end