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TattieBoJangle

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Everything posted by TattieBoJangle

  1. Just amazing shadmar! one last bug when you shoot at the sky or if the sky is in sight the gun decal is black
  2. Hi shadmar any idea what is causing this i get black spots moving around as i do
  3. Just the same error message shadmar if i changed it right lol this is a video of what i get when adding it http://youtu.be/a8jXXxPrp6s
  4. where do i change float cmix=cloud.x*cloudmix; as there is only 63 lines in the lua
  5. Hi Shadmar no it the ATI R9280x Platinum but i will try that and get back to you
  6. Looks GREAT! I get Failed to compile fragment shader any ideas? Fragment shader failed to compile with the following errors: ERROR: 0:317: error(#160) Cannot convert from: "3-component vector of vec3" to: "highp float" ERROR: error(#273) 1 compilation errors. No code generated Failed to compile fragment shader. Error: Failed to compile fragment shader.
  7. many thanks macklebee that works! nice little fix till Josh updates it.
  8. Ok thanks guys managed to get it working thanks but the second i add a gun it crashes lol (STACKHASH 5861) error http://youtu.be/9GqRAyACDho
  9. Great Tutorials! could you possibly do a spawn one when say an enemy kills you.
  10. Nice find any ideas how to solve it
  11. Anyone have any ideas or able to help?
  12. I am now getting this error Problem signature: Problem Event Name: BEX Application Name: MyGame.exe Application Version: 0.0.0.0 Application Timestamp: 53e13953 Fault Module Name: StackHash_5861 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: PCH_35_FROM_ntdll+0x0003D2EC Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.3.9600.2.0.0.768.101 Locale ID: 2057
  13. Hi Aggror thanks for the reply the 2 levels are blank maps apart from the trigger just to get them to work.
  14. Hi guys looking for a little help i followed Ricks tut for loading levels but i am getting an error OpenAL: AL_INVALID_OPERATION i have went over the lua and cant see what the problem is it loads my second level for a split second the crashes with the above error any help would be great. App.lua --This function will be called once when the program starts function App:Start() --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title self.title="MyGame" --Create a window self.window=Window:Create(self.title) self.window:HideMouse() --Create the graphics context self.context=Context:Create(self.window,0) if self.context==nil then return false end --Create a world self.world=World:Create() --Load a map local mapfile = System:GetProperty("map","Maps/start.map") self.mapFile = "Maps/start.map" if Map:Load(self.mapFile)==false then return false end self.mapFile ="" return true end function App:SwitchLevel(name) self.mapFile = name end function App:ShouldSwitchLevel() if self.mapFile ~= "" then self.world:Release() self.world = World:Create() Map:Load(self.mapFile) self.mapFile = "" end end --This is our main program loop and will be called continuously until the program ends function App:Loop() self:ShouldSwitchLevel() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end --Update the app timing Time:Update() --Update the world self.world:Update() --Render the world self.world:Render() --Render statistics self.context:SetBlendMode(Blend.Alpha) if DEBUG then self.context:SetColor(1,0,0,1) self.context:DrawText("Debug Mode",2,2) self.context:SetColor(1,1,1,1) self.context:DrawStats(2,22) self.context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (self.window:KeyHit(Key.F11)) then self.showstats = not self.showstats end if self.showstats then self.context:SetColor(1,1,1,1) self.context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen self.context:Sync(false) --Returning true tells the main program to keep looping return true end LoadLevel.lua Script.entered = false Script.exited = false Script.hadCollision = false Script.Map = "" --path function Script:UpdatePhysics() if self.entered then if self.hadCollision == false then if self.exited == false then self.exited = true self.component:CallOutputs("TriggerExit") self.entered = false end end end self.hadCollision = false end function Script:Collision(entity, position, normal, speed) self.hadCollision = true if self.entered == false then self.component:CallOutputs("TriggerEnter") App:SwitchLevel(self.Map) self.entered = true self.exited = false end end
  15. Ahh well i guess im at a dead end i know nothing of lua or c++ thanks for the help though
  16. Is there any tutorials on importing a animated object i have tried following the forum info to no avail it animates in the model editor and i have applied the animated shader to the texture :/ but does not in game any ideas ?
  17. Never mind i installed it to my local drive C:\ why wont it work on my other drive where all my steam games and software is ?
  18. Been like this for some time now im about to give up lol
  19. System Specification---13/08/2014 21:15:11 Windows 8.1 64bit Version 6.2 (Build 9200) Internet Explorer 9.11.9600.17239 Memory (RAM) 32709 MB CPU Info Intel® Core™ i7-3820 CPU @ 3.60GHz CPU Speed 3607.4 MHz Sound Card Speakers (Realtek High Definiti | Realtek Digital Output (Realtek | Realtek Digital Output(Optical) | Display AMD Radeon R9 200 Series Monitors 2x; Generic PnP Monitor | Generic PnP Monitor | Screen Resolution 1920 X 1080 - 32 bit Network Network Present Network Adapters Bluetooth Device (Personal Area Network) | Intel® 82579V Gigabit Network Connection CD / DVD Drives 2x (H: | I: | ) H: HL-DT-STBD-RE BH10LS30 | I: DTSOFT BDROM Ports COM Ports NOT Present. LPT Port NOT Present. Mouse 10 Button Wheel Mouse Present Hard Disks C: 1862.5GB | D: 1863.0GB | E: 1863.0GB | F: 1863.0GB | G: 1863.0GB Hard Disks - Free C: 1560.8GB | D: 1162.0GB | E: 959.4GB | F: 1254.2GB | G: 710.9GB USB Controllers 2 host controllers. Motherboard * ASUSTeK COMPUTER INC. P9X79 PRO Graphics driver : up to date 14.10.1006
  20. Hi guys the other day my leadwerks crashed then refused to load in steam just kept crashing steam i got it working via the shortcut not it wont even run via that i get ERROR INITIALIZING PROGRAM any ideas i have tried removing and del everything.
  21. Many thanks been looking all over for that
  22. Thanks for the fast reply i followed that and all i got was the same size screen but with a spinning box :/
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