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Everything posted by TattieBoJangle
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Just amazing shadmar! one last bug when you shoot at the sky or if the sky is in sight the gun decal is black
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Hi shadmar any idea what is causing this i get black spots moving around as i do
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Got it working many thanks
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Just the same error message shadmar if i changed it right lol this is a video of what i get when adding it http://youtu.be/a8jXXxPrp6s
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where do i change float cmix=cloud.x*cloudmix; as there is only 63 lines in the lua
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Hi Shadmar no it the ATI R9280x Platinum but i will try that and get back to you
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Looks GREAT! I get Failed to compile fragment shader any ideas? Fragment shader failed to compile with the following errors: ERROR: 0:317: error(#160) Cannot convert from: "3-component vector of vec3" to: "highp float" ERROR: error(#273) 1 compilation errors. No code generated Failed to compile fragment shader. Error: Failed to compile fragment shader.
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many thanks macklebee that works! nice little fix till Josh updates it.
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Ok thanks guys managed to get it working thanks but the second i add a gun it crashes lol (STACKHASH 5861) error http://youtu.be/9GqRAyACDho
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Great Tutorials! could you possibly do a spawn one when say an enemy kills you.
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Nice find any ideas how to solve it
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Thanks sent you a message
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Anyone have any ideas or able to help?
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I am now getting this error Problem signature: Problem Event Name: BEX Application Name: MyGame.exe Application Version: 0.0.0.0 Application Timestamp: 53e13953 Fault Module Name: StackHash_5861 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: PCH_35_FROM_ntdll+0x0003D2EC Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.3.9600.2.0.0.768.101 Locale ID: 2057
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Hi Aggror thanks for the reply the 2 levels are blank maps apart from the trigger just to get them to work.
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Hi guys looking for a little help i followed Ricks tut for loading levels but i am getting an error OpenAL: AL_INVALID_OPERATION i have went over the lua and cant see what the problem is it loads my second level for a split second the crashes with the above error any help would be great. App.lua --This function will be called once when the program starts function App:Start() --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title self.title="MyGame" --Create a window self.window=Window:Create(self.title) self.window:HideMouse() --Create the graphics context self.context=Context:Create(self.window,0) if self.context==nil then return false end --Create a world self.world=World:Create() --Load a map local mapfile = System:GetProperty("map","Maps/start.map") self.mapFile = "Maps/start.map" if Map:Load(self.mapFile)==false then return false end self.mapFile ="" return true end function App:SwitchLevel(name) self.mapFile = name end function App:ShouldSwitchLevel() if self.mapFile ~= "" then self.world:Release() self.world = World:Create() Map:Load(self.mapFile) self.mapFile = "" end end --This is our main program loop and will be called continuously until the program ends function App:Loop() self:ShouldSwitchLevel() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end --Update the app timing Time:Update() --Update the world self.world:Update() --Render the world self.world:Render() --Render statistics self.context:SetBlendMode(Blend.Alpha) if DEBUG then self.context:SetColor(1,0,0,1) self.context:DrawText("Debug Mode",2,2) self.context:SetColor(1,1,1,1) self.context:DrawStats(2,22) self.context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (self.window:KeyHit(Key.F11)) then self.showstats = not self.showstats end if self.showstats then self.context:SetColor(1,1,1,1) self.context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen self.context:Sync(false) --Returning true tells the main program to keep looping return true end LoadLevel.lua Script.entered = false Script.exited = false Script.hadCollision = false Script.Map = "" --path function Script:UpdatePhysics() if self.entered then if self.hadCollision == false then if self.exited == false then self.exited = true self.component:CallOutputs("TriggerExit") self.entered = false end end end self.hadCollision = false end function Script:Collision(entity, position, normal, speed) self.hadCollision = true if self.entered == false then self.component:CallOutputs("TriggerEnter") App:SwitchLevel(self.Map) self.entered = true self.exited = false end end
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Ahh well i guess im at a dead end i know nothing of lua or c++ thanks for the help though
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Is there any tutorials on importing a animated object i have tried following the forum info to no avail it animates in the model editor and i have applied the animated shader to the texture :/ but does not in game any ideas ?
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Cannot run Leadwerks Game Engine
TattieBoJangle replied to TattieBoJangle's topic in Leadwerks Engine Bug Reports
Isn't everything -
Cannot run Leadwerks Game Engine
TattieBoJangle replied to TattieBoJangle's topic in Leadwerks Engine Bug Reports
Never mind i installed it to my local drive C:\ why wont it work on my other drive where all my steam games and software is ? -
Cannot run Leadwerks Game Engine
TattieBoJangle replied to TattieBoJangle's topic in Leadwerks Engine Bug Reports
Been like this for some time now im about to give up lol -
Cannot run Leadwerks Game Engine
TattieBoJangle replied to TattieBoJangle's topic in Leadwerks Engine Bug Reports
System Specification---13/08/2014 21:15:11 Windows 8.1 64bit Version 6.2 (Build 9200) Internet Explorer 9.11.9600.17239 Memory (RAM) 32709 MB CPU Info Intel® Core™ i7-3820 CPU @ 3.60GHz CPU Speed 3607.4 MHz Sound Card Speakers (Realtek High Definiti | Realtek Digital Output (Realtek | Realtek Digital Output(Optical) | Display AMD Radeon R9 200 Series Monitors 2x; Generic PnP Monitor | Generic PnP Monitor | Screen Resolution 1920 X 1080 - 32 bit Network Network Present Network Adapters Bluetooth Device (Personal Area Network) | Intel® 82579V Gigabit Network Connection CD / DVD Drives 2x (H: | I: | ) H: HL-DT-STBD-RE BH10LS30 | I: DTSOFT BDROM Ports COM Ports NOT Present. LPT Port NOT Present. Mouse 10 Button Wheel Mouse Present Hard Disks C: 1862.5GB | D: 1863.0GB | E: 1863.0GB | F: 1863.0GB | G: 1863.0GB Hard Disks - Free C: 1560.8GB | D: 1162.0GB | E: 959.4GB | F: 1254.2GB | G: 710.9GB USB Controllers 2 host controllers. Motherboard * ASUSTeK COMPUTER INC. P9X79 PRO Graphics driver : up to date 14.10.1006 -
Hi guys the other day my leadwerks crashed then refused to load in steam just kept crashing steam i got it working via the shortcut not it wont even run via that i get ERROR INITIALIZING PROGRAM any ideas i have tried removing and del everything.
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Many thanks been looking all over for that
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Thanks for the fast reply i followed that and all i got was the same size screen but with a spinning box :/