Well, when i compile the program it can't find any framewerk asociated word and can't find the include. I know that framework is similar but, for example, in framewerk you can do as easy as:
leadwerks::Framewerk fw;
fw.Create();
// Setup Global Objects
SetGlobalObject ("world_main", fw.GetMain ().GetWorld ());
SetGlobalObject ("world_transparency", fw.GetTransparency ().GetWorld ());
SetGlobalObject ("world_background", fw.GetBackground ().GetWorld ());
SetGlobalObject ("camera_main", fw.GetMain ().GetCamera ());
SetGlobalObject ("camera_transparency", fw.GetTransparency ().GetCamera ());
SetGlobalObject ("camera_background", fw.GetBackground ().GetCamera ());
TListener listener= CreateListener(fw.GetMain ().GetCamera ());
SetGlobalObject("listener", listener);
// Setup Initial Post Processing FX
fw.GetRenderer().SetGodRays(1);
fw.GetRenderer().SetHDR(0);
fw.GetRenderer().SetSSAO(1);
fw.GetRenderer().SetBloom(0);
fw.GetRenderer().SetAntialias(1);
fw.GetRenderer().SetReflectionRenderComponents(ENTITY_RENDERABLE);
and in framework it's similar but i can't find, for example, how to set up the post processing fx, and so