I fall into the "will never finish a game, but will spend tons of money on art and engines" category. I've used many engines, and tried many frameworks. I haven't been using LE yet (although I've been using 3dws for a while) because I was focused on xbox 360 and xna, but I was spending more time writing tools than I was developing a game, so I decided that the trouble wasn't worth it. I'm never gonna finish a game anyway, so who cares if it will be on xbox or not.
From an outside observer's perspective, LE looks like the most complete hobbyist engine on the planet. Torque made me want to kick myself in the balls every time I tried to use it. I can't speak to LE's credit yet because I'm not an actual user, but I feel that I would be doing the world a disservice by not saying "don't buy torque. Keep your money and your sanity." Torque is a good exercise in how to "almost" write an engine, leave out features, have **** documenation, samples that don't work, and a community that does nothing but complain about the product.
I fully intend to buy this engine. The quality of 3dws, along with the friendly community and the fact that Josh actually responds to posts, make me think that there is something different about this engine...in a good way.