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Rick

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  1. Rick

    Zelrio

  2. Rick

    Zelrio

  3. Rick

    Zelrio

  4. Rick

    urWorld

  5. Rick

    urWorld

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    urWorld

  7. Rick

    urWorld

  8. Rick

    urWorld

  9. When it comes to desktop UI's I generally don't get anything if it doesn't have some kind of visual editor. I would think you could make a visual editor with the UAK itself.
  10. Yes, I believe if the same model is dragged into the editor, it in instanced which means they share certain aspects, material being one of them. In code I believe the Copy() method you can specify if you want the material to be shared or not, but as far as I recall in the editor the only way was to make a totally different model (not prefab but model). I did at one point suggest to give us a way to specify when dragging models into the scene if they should be instanced or copied without material sharing. The reason for the way it is would be it's less resources to share that information.
  11. Rick

    Website Changes

    Speaking of consumers and things wanted or needed, I bought FPS weapon/arms pack on Unity Asset Store, import it into Unity, then go to the folder and pull out the fbx and texture files to import into LE4. Kind of sucks that this is the new normal but it's just the way things are these days as the Unity Asset store is the best place to get models. Anyway, now I was tasked with lining up the gun which is kind of a pain honestly. To get it perfect in game with minimal restarts I added code to the gun script that allows me to change the position/rotation/scale with some keys. Once I visually have it looking good I print out those values and then set them in the script. All this to say that perhaps the ability to set position/rotation/scale of things during run-time could be something to look into. Currently I'm using this idea to line up the hip fire position, the aiming down sights position, and when running I want to tilt the gun downward as well. Without being able to modify these values during run-time it would be a nightmare of change values, restart, rinse and repeat.
  12. Cool, I'm excited to try it out!
  13. Can you elaborate on the same output every time? Is each terrain tile the same? If not how would very terrain tile always be the same between runs if you can have infinite amount of them?
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