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Everything posted by Rick
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Valve is making a console box based on Linux. This isn't exactly a huge gamble on their part. It'll be cheap and already run Steam which millions of people have. They know Linux can't compete in the desktop space so they make a console. Nobody cares or even knows what OS's run consoles. When it comes to a very specific hardware device people don't care about the OS. When it comes to PC's people care because they are doing so much more and attaching all kinds of different devices to it and it just has to work.
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Just in case anyone else has issues with this. Doesn't sound like a MacBook Air issue but a Win 8.1 with this graphics card issue. http://superuser.com/questions/646794/all-compatible-games-crash-on-windows-8-via-bootcamp Sounds like for Win 8.1 they had issues but there is a beta driver out that should solve this. [edit] Well games are working now but LE 3 still crashes *sigh*. These games require more power than LE 3 does so this isn't making much sense.
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I wouldn't call the Win 32 API a framework and really there is nothing stopping anyone from using it still today and at one time that's all people had, but people had issues with it. It's long winded and crappy to work with even though it's just C functions just like any other library. So MS tried to solve that problem with MFC. A C++ library that basically masked the Win 32 API. It was a horrible attempt and was bloated and crappy again. So they listened to their customers and instead of trying to do the same thing over and over and failing (libraries) they made frameworks so they could do things the way they wanted to and made it easy on us developers. They didn't fail this time. .NET is by far the best, most robust OS framework around. The fact of the matter is money makes the world go round, sad but true. The OS's that have actual companies who care about profit are the OS's that are on the top. MS & Apple. Some people seek Linux almost more out of principle, which is fine, but those people will always be the minority. They are the ones trying to shame the others into thinking like them, but that just doesn't work. The majority of the people just don't care, and that'll never change. Linux needs a big company to really back it, advertise it, and push it. Maybe Valve can be that company. Even if they are and succeed there will be the subset of Linux users who won't use that distro because they'll feel it's selling out. I have nothing against Linux, but until there is a CEO who's job is on the line for it then I don't want to use it. I want someone to blame when things don't work. I want to be able to file lawsuits if they screw me. I want a company who has some power with the vendors to make sure they are adding support in a timely manner. Companies love working with other companies. It's just easier that way. Vendor companies need a company to work with. It makes it straight forward and easy. Time is money and if vendors don't even know who they should be working with to support Linux then that's a problem, and clearly there is a problem with Linux and Vendors. I'm tired of people blaming the vendors. Just like you have to focus on what is going to make you the most money, so do they, and Linux just isn't going to do that.
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So I download the drivers from Intel. They say the version is 15.31.17.64.3257. After I install and look at the gfx hardware in device manage it says the version is 9.18.10.3257. I notice even when running the driver exe at one point it says version 9.18.10.3257. Very confused about that. On the Windows thing, I don't understand what that email has to do with anything. So their vendor lock-in practice is because they have a robust API to their OS? How is that bad again? The fact of the matter is it's a big cost to switch any OS because you then have to code for that OS. Each OS is different each has their own API. I just don't understand how this is bad.
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Macs have boot camp for this exact reason. This is normal hardware just like any other. Intel i5. I need a mac for iOS and Mac versions of my game and my Win box is in the shop and I had access to a free Win 8 so thought I'd give it a try. I like it so far. Works great besides this one graphics issue with games.
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This doesn't make sense. According to this (http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units) it supports shader model 5, OpenGL 4 on Windows and 3.2 on OSX. I can run Legends of Grimrock on OSX but on Win 8 it crashes at the start.I just updated to the latest drivers and it still crashes and LE still doesn't work.
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That quote seems a little conspiracy theory to me. The .NET platform in itself is an amazing little framework that Windows really needed. Nobody liked working in the Win 32 api (not even MS employees). MFC was MS's failed attempt at a higher level API written in C++ which made them realize to get all they wanted out of their API they needed to go the .NET route (javaish). Reflection played a big role in this and also hiding some of C++'s pitfalls. Each one of the techs he mentions builds and gives more features than the other (and has advantages/disadvantages). MS doesn't want to be the only one writing Windows software. That's insane. They evolve. A software company that stands still dies, or at least isn't the leader which MS tries to be. The downside to that is we have to all do the same. I won't get into my feelings on the Linux craze as I'm sure to cause a fight, but I hope it brings many new customers so Leadwerks can get more people to finish more features.
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Using Win 8 on my MacBook air 2013 i5 When I open LE the splash screen comes up just fine. The editor window itself comes up and I see a bunch of text in the log window and at the same point every time it gives me an Exception_Access_Violation message box and the entire editor closes. Any ideas? I never noticed the "No errors" messages before on my other Win 8 PC or on this mac under OSX. It's also at the same point every time.Right after DrawImage.shader is loaded and 3 "No errors" messages. Does anyone know what's after that shader being loaded? Maybe that's a clue to what is going on. Here is my log:
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That did it, thanks.
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I just did a fresh install of LE 3 on my macbook air Win 8, but it can't launch because it says OpenAL isn't installed. This is the 64-bit version of Windows. Where is the OpenAL install?
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Leadwerks to Telltale
Rick commented on Chris Vossen's blog entry in Chris Vossen's Development Blog
Internship? Damn cheap companies. I thought you were out of school and getting paid to work at LE? -
ESP building for mobile will most likely limit the votes you get for this comp so if you join you'll most likely want to build for windows maybe mac to get the most votes by the people on this forum.
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The character controller is completely independent of the actual model character if that's what you are asking.
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When I said that Josh mentioned the navmesh is built with this size in mind and so having different sizes would require different nav meshes.
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?? So like an issue with my intel gfx card or something with my install? Not every shader getting loaded is showing these warnings and LE 3 seems to run ok.
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I still don't have my PC back but on my mac when the editor loads I see these warnings and curious if it's because of my mac's gfx card or if everyone is seeing them? Initializing OpenGL2 graphics driver... OpenGL version 210 GLSL version 120 Device: Intel HD Graphics 5000 OpenGL Engine
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I have to agree with Andy. Did something unexpected in the port come up that you had to be the one to handle it instead of letting someone else do it? It seemed like the port was going to be pretty straight forward.
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Projected shadow performance (not physics)
Rick replied to shadmar's topic in Leadwerks Engine Bug Reports
When I try to import I get no project file found. Are you doing Project Manager->Export when you make these project files because that will be the easiest way to share them. [EDIT] NVM got it loaded. Looks like we can't load the zip file but have to select the werk file. Lame! Will see what I get. On my macbook air I get about 80 fps when I'm moving and 160 fps when idle. I still think the physics in LE 3 is much worse performance wise than LE 2, but it's so hard to prove this to Josh. I've never had physics kill performance in LE 2. -
Can you show me your exact code with keyhit? It should work. Does KeyDown work?
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Reset a jump variable to 0 at the start of each update no matter what. Then below that check for keyhit on spacebar AND if not airborne, then set the jump variable to a number > 0. just an example, doesn't work as I don't recall exact syntax jump = 0 if(KeyHit(KEY_SPACE) AND not controller->Airborne()) jump = 10 controller->SetInput(move, strafe, jump); Setting the jump variable in 1 frame will launch the controller upward and then gravity will take over. As you've notice if you set the jump variable > 0 on each frame your controller just keeps going up up up!
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I'll have to run my test again. It wasn't before.