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Rick

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Everything posted by Rick

  1. You mean like a backdrop in a side scroller or something like that?
  2. It's also LuaJIT, so not sure what that would mean for CLua also. Would be cool if Josh would give us the option to pick syntax, but I'm doubting that'll happen as it would fragment the community and scripts. Can you have both styles work at the same time as long as each script is 1 style? I'm thinking it's statically linked because of the mobile support, which probably doesn't support DLL's.
  3. This would be pretty cool if you could get this working. I love the C syntax more than the Lua syntax.
  4. You can use the boxes AABB with http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitygetaabb-r169 Are you doing this so you can have collision checks like OnEnter/OnLeave?
  5. Yeah, files don't give any sort of namespace to your variables. You are making global variables in what you are doing. Make sure you understand that because if you use the same name for any of these for other global variables you will overwrite the original and cause issues.
  6. I did make polymesh shapes for all of those walls/floor and that's why it was slow. Those walls don't have backfaces and they are really cut down on polygons with faces being removed so not sure if that screws up the "Make shape from mesh" functionality to cause slowness, but when I took the shape off them I get higher FPS. It also made the shape VERY thin meaning I could move through them fairly easily even with swept collision on the player.
  7. Yeah, I have to find time to do that because it's boring stuff if I want to get the nooks and crannies of the walls.
  8. I think my issue is the shape I generated from the model. I removed all of those and just made a csg floor and I get about 40 fps on average, which is about the same thing I get with Josh's new demo. The LE2 demo is still smoother but oh well.
  9. Just tried it and no change for me. Downloaded the LE 3 example program Aggror posted in this thread (falling boxes). Put the line of code in the same spot in the VS project that I mentioned above, rebuilt the Release version. Closed all programs so as to not have anything sucking resources. Ran the test program and no difference. App froze about 3 seconds into the run. Not even close to the LE 2 test that does the same thing.
  10. @YouGroove This issue has nothing to do with simple/complex characters. Via the cubes dropping test ANY physics is much much slower in LE 3 and it will affect any game made in LE 3 that uses physics at all.
  11. My game is in Lua, so I added the following line of code at the bottom of the App:Start() in C++ after it calls Lua's App:Start() (since that's what creates the world). NewtonSetSolverModel(((NewtonDynamicsSimulation*)World::GetCurrent()->simulation)->newtonworld, 1); This didn't make any difference that I could see in my game.
  12. Yeah it means you won't have to. It'll be like LE 2 with deferred rendering.
  13. Rick

    Day One

    I'm not really looking for anything really. I just think this is the way mobile will go eventually.
  14. Set a lightmap texture in the material that's used on your model.
  15. Rick

    Day One

    What I think an end state could be for mobile gaming is not all that mobile. I would like my phone to be a console that could wirelessly link to any TV, projector, or monitor. I would also want to be able to play my game and do anything else at the same time on my phone. My phone wouldn't even need to show anything on it but have it running in the background and shown on my TV/monitor. Of course all this needs to be smooth and flow nicely where phone calls don't cause any slowdown or interruption. Then I can just use my wireless keyboard and mouse or controller to play the games. With internet enabled TV's you would think this could work.
  16. @YouGroove Because you aren't technically supposed to start until the 14th.
  17. I hope the Linux/PC wars don't start We all have our preferences and others more passionate about those then others, but we are all using LE so let's focus on that.
  18. I'm confused because I can move the light in 3D view. Do you mean you can't select the light in 3D view because there is no icon in the 3D view window? If so I can see that we should have that but it's not the worse thing.
  19. Drop them in the editor, select them via the scene tree, and move them in the 3D view. What are you having trouble with?
  20. Rick

    Day One

    I think the mobile market has a short attention span. Because of the limited interface mobile has, most games are probably played for a very short total time on average (there will be exceptions of course). Things that I have read is that it's a pure numbers game, which would make sense given the statement above. Your best bet to survive (if you aren't the lucky big hit game) is to turn out a new game every month or so. You track performance and ignore the bad selling ones and put your attention towards the ones that are selling, while still putting out new games and marketing. I think this goes against what a lot of game developers want to do, which would be to put time and energy into a game they really believe in, vs turning out a lot of smaller games. Different market, different strategies.
  21. All of a sudden if I press the debug/release play buttons in the editor the game doesn't launch. The output window says it's Executing the exe but nothing happens. If I run the exe's manually they work, but I can't hit breakpoints them. Has anyone had this happen before? How can this disconnect happen? The editor thinks it's running because the Stop button becomes enabled and if I close the script editor it asks if I want to stop debugging. I've closed and reopened but same thing.
  22. Josk is the winner of the $5 or less Steam game. I won't give any hints yet until my next puzzle is complete in the next hallway. Keep trying. Some of you are VERY close and going down the right thought process, but I put a twist on it
  23. Let's get a couple more huh. Join up!
  24. Rick

    FlowGUI

    Love it Aggor! @YouGroove Actually having to use pivots is a workaround for not having a logical entity, but Josh mentioned he wants to add a logical entity to avoid having to put pivots in our scene.
  25. Correct. LE 2.5. I just tried the editor 3 days ago and it worked on my Win 8 (was Win 7 then I upgraded). I know that 3DWorldStudio doesn't work on Win 8 but LE 2.5 editor does.
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