I don't think trying to hybrid that would even be worth the hassle. As we all know, a ping value isn't like a graphics card where you can put on the box, requires this model. A person's ping can fluctuate so much in a given session. It would be video game suicide to require a ping of 80 ms or less to play an online game. The best you can say is requires broadband, but even then many people will have over an 80ms ping. If you are making a PC game that requires any sort of fast twitch, client side prediction is required. There isn't much getting around that yet.
Add on top of that a household network where other people are doing things at the same time or cable where you share the line and it opens up for a disaster. Every online game out today and the last 10 years, with client side prediction, can smoothly handle a ping up to 250. Requiring anything less than that, without the network infrastructure in place like we have today and well into the next 5-10 years, would be a step in the reverse direction and only shrink your user base.