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Rick

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Everything posted by Rick

  1. Rick

    Networking

    I tried turning off dhcp because the router page said: But that didn't seem to work either.
  2. Rick

    Networking

    I don't have that option.
  3. Rick

    Networking

    Just forwarding ports and both TCP and UDP to forward is selected.
  4. Rick

    Networking

    This is what the No-IP service does for you. You have a program that runs on your PC that talks to their servers. It updates my ip address to the domain name they setup for me. So I can have something like rick.redirectme.net and it'll point to my server. This is all for testing however. I just don't have a static ip and want to test with something coming from the outside. I have Wireshark and am watching the packets and it does go out to query the domain name and comes back with my ip address. After it does that I get: ICMP Source port: synchronite Destination port: krb524 UDP Destination unreachable (port unreachable) So not sure what's up there. I've done this before though. Just can't remember what I needed to do.
  5. If you provide the C++ source I could help test it out to see what's going on.
  6. Rick

    Networking

    I did this once before but I can't seem to get it working now. I have a no-ip address. So it should connect me back to my PC. I have a client and server application. When I connect to 127.0.0.1 the connection works, but when I do the no-ip address the connection fails. I have a linksys router and did do a port forward to my computers ip address. So what else am I missing?
  7. Are you assigning an entity type to the terrain? I'm not sure how you do that because in the editor it's done for you. Maybe look at that. Can you get other models collide with the terrain when running from your C++ app?
  8. Just note that if you put it back in the shaders.pak and Josh does an update to that file it could be lost and you'd have to do it again. You could just leave it outside of the pak also, I just hate having exceptions like that myself.
  9. wow, I've been wondering about that for a few months now. It just wasn't a huge deal for me to post about it. Thanks!
  10. Try shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_specular_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" in your mat files for these.
  11. Andy do you have an ATI graphics card? If so they are saying it's an issue with your card and that new drives for your card, if they are out yet, will fix it.
  12. Rick

    Track 11.ogg

    I'm diggin it. If I could give my opinion I would say make a break point in the middle. I feel like the beat is the same for to long. Some sort of break in the middle would make it more interesting and less repetitive. Not a total silence break but maybe just the bells or something. Then from that it goes back to all the instruments. I was picturing a fly through a game city while it was running though. Could be some nice opening credits on a camera flying through a massive city with many things happening.
  13. I would assume that this would be possible if we used the Newton library directly and didn't call Graphics(). From what I remember you can still do things like MoveEntity() or PositionEntity() without calling Graphics() and I think when you call Graphics() is when it requires a graphics card. There would most likely need to be some glue code for the Newton library and LE though.
  14. Rick

    textbox thingoid

    One of the cool things about this is that it could be part of a bigger input/output system that is all Thingoid based. Properties on a button control could say send the data from a textbox to this other Thingoid so it can act on it somehow.
  15. I think someone from here works with them to convert to gmf but it takes a little time. I would recommend UU3D (it's very cheap) because it allows you to convert from all sorts of formats.
  16. Just curious if there was any ideas on this? Either from the community or from Josh. If someone codes just using the main lua file or creates bodies inside using lua code, it doesn't seem like there is any way to get a collision function callback called via lua. Any bone would be nice.
  17. It might be the entity type of the character controller? Or maybe place the character a little higher from the ground to see if that helps.
  18. ICO seems pretty cool, but what's with the couches? I never played Okami either but very interesting
  19. Rick

    textbox thingoid

    I think it's CameraPick() that you are looking for. Look on the forums for that.
  20. It works as a dedicated server so there is one central area to play games. Does it have to be this way? Not, but it's the way it's designed. It's not really up to us to tell him how to design his games. Because of the limitations of servers needing graphics cards he may have not expanded on the game. This is the point I'm trying to make. If the feature isn't there most people aren't going to waste their time designing their games as such in the HOPE that Josh implements the feature. So we get into a chicken and the egg situation. I guess we need to create some fast crappy online games just to show Josh that we want a dedicated server.
  21. wh1sp3r, would disagree. He created a finished online LE game. He has a dedicated server that is more powerful than his PC, yet he can't use it because to run a server with LE you need a graphics card. Most servers don't have graphics cards. The problem is people are hesitant to even pursue such a game if the library they use doesn't accommodate the design.
  22. Rick

    textbox thingoid

    That's it for now. I didn't add any keyboard input to it. I will though. It just requires some work.
  23. Now if we could get some way to have a method called on collision for bodies we create in lua code. Then things would almost be complete!
  24. Doesn't that seem kind of backwards? People are less likely to create networked games if their servers require a graphics card. Plus if they do spend the time to make a server application that requires a graphics card, then you make a dedicated server mode, I can only assume it would require some changes to their code. So you want people to make networked games knowing that they'll have to rework some of their server code once this feature comes out? Just seems kind of backwards to me.
  25. Rick

    textbox thingoid

    Yeah, sorry, you have to use my Pi-Main object which you can find in the download section, OR basically you have to create a global variable inside you main lua file (the one with the main loop) GetGlobalString("mode") == "GAME_MODE". http://leadwerks.com/werkspace/index.php?app=downloads&showfile=72 I do plan on making these a little more functional also. Just takes some time. I just thought it would be nice to get the general idea out there to see what others thought and could come up with.
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