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migizi

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Everything posted by migizi

  1. Thanks for all the information guys. I know that each engine has pros and cons. I started on Unity3D about 5 years ago but all the nuances with it made me stop. I also completely ditched Windows around that time. I then proceeded to try a bunch of open source engines (they had no timeframe of supporting OGL 3.2 core profile). I then opted to buy a license for C4 and the way the community acted made me stop using it. Then I went on an evaluation period of a year testing different commercial engines. Unigine was nice but way out of my price point. I also tossed around the idea of WebGL for awhile (love what the future holds for that). I'm currently working on creating a voxel like engine similar to Voxatron. I'm thinking of open sourcing it when I'm done. In the meantime I have ideas that wouldn't fit in that engines scope that I think I could get done with Leadwerks. I also really like that is uses Lua and C++, both of which I use.
  2. Ok so I'm going to ask, what is potentially, a stupid question. What does the future look like for Leadwerks? I've looked at some of the Steam reviews and people show some concern over the longevity of the engine. I know the company has been around since 2006. I also know that a small team can keep going (C4 engine is still going). I've spent quite a bit of money on engines and other tools with the high hopes. I want to make sure that my investment in Leadwerks will be wise. Linux (editor & build) support is the biggest reason for discovering the engine.
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