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Genebris's post in Decals trembling was marked as the answer
https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Camera_SetRange
No idea what default numbers are, so use GetRange first
https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Camera_GetRange
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Genebris's post in Character Angle Script? was marked as the answer
I never understood what does this thing do in the first place. Maybe it's the first parameter of SetInput?
https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_SetInput
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Genebris's post in Character Controller Landing Sounds was marked as the answer
Better do this:
if self.wasAirborne and not self.entity:GetAirborne() then self.landSound:Play() end self.wasAirborne = self.entity:GetAirborne()
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Genebris's post in Player needs to be crouched was marked as the answer
Basically, you need to use AddForce or SetVelocity instead of SetInput. With AddForce you will also need to add extra force to quickly change velocity in another direction.
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Genebris's post in Distorted model pos/rot/scale after import to Leadwerks was marked as the answer
Don't you want your knife as separate object? I deleted empty animation from it and it exports correctly. Also, to export arms you only need to select armature in Blender.