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Marleys Ghost

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Everything posted by Marleys Ghost

  1. The part in brackets was the link.... ok, Josh is the guy that wrote 3D World studio ... Yes, it was top of the list.
  2. Ermm the link was in the post. and 3DWS is a dutch company? .. Did you not try the demo first?
  3. why not pose these Questions in the users forums? you'll probably find more help that way.
  4. You could also try the 3DWS Forum over at TGC.
  5. Use select sub-object mode (press the X key) and select a face, and the controls for the texture for the selected face appear in the far right hand side window.
  6. definatly seems to have a problem.
  7. Did you render the lights? have you set the 3D view's render mode to Textured + Lighting?
  8. yep you will find it very useful I have and it was well within my price range Paint.NET
  9. Anisotropic Filter = 1 Texture Quality = Very low Physics Quality = Fast Model Detail = Low Shadows Quality = Disabled Turn off all FX
  10. which is probably the reason why.
  11. I don't use max so cant help there and don't know of any problems with the 30 day trial ..
  12. what version of LE are you using and exported from what?
  13. Export bones and Export Animation are on as default.
  14. can you post the code in your bushes .mat files?
  15. I was under the impression that 256 bones for animation was supported from LE 2.25 from the version text. Not sure if there are any requirements regarding SM3/SM4?
  16. well you got there in the end
  17. Species: Humanoid Sex: Female Age: late 20's early 30's Ethnicity: Oriental Demeanor: P.M.S.
  18. Just try using these lines in them: shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" instead of the ones they have.
  19. No problems here with any of the formats (.3ds .x .obj), straight forward conversion.
  20. just do what you do to link but to an empty space.
  21. do exactly what you did to link it ... then it will ask remove link ...
  22. Try: texture0="abstract::oak_winter_d.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.100000001 bumpscale=0.800000012 gloss=0.100000001 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"
  23. no from your vegetation_tree_oak_leaf_winter.mat
  24. can you post the code from your vegetation_tree_oak_leaf_winter.mat file.
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