Try:
texture0="abstract::oak_winter_d.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.100000001
bumpscale=0.800000012
gloss=0.100000001
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"