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Marleys Ghost

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Everything posted by Marleys Ghost

  1. Use select sub-object mode (press the X key) and select a face, and the controls for the texture for the selected face appear in the far right hand side window.
  2. definatly seems to have a problem.
  3. Did you render the lights? have you set the 3D view's render mode to Textured + Lighting?
  4. yep you will find it very useful I have and it was well within my price range Paint.NET
  5. Anisotropic Filter = 1 Texture Quality = Very low Physics Quality = Fast Model Detail = Low Shadows Quality = Disabled Turn off all FX
  6. which is probably the reason why.
  7. I don't use max so cant help there and don't know of any problems with the 30 day trial ..
  8. what version of LE are you using and exported from what?
  9. Export bones and Export Animation are on as default.
  10. can you post the code in your bushes .mat files?
  11. I was under the impression that 256 bones for animation was supported from LE 2.25 from the version text. Not sure if there are any requirements regarding SM3/SM4?
  12. well you got there in the end
  13. Species: Humanoid Sex: Female Age: late 20's early 30's Ethnicity: Oriental Demeanor: P.M.S.
  14. Just try using these lines in them: shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag" instead of the ones they have.
  15. No problems here with any of the formats (.3ds .x .obj), straight forward conversion.
  16. just do what you do to link but to an empty space.
  17. do exactly what you did to link it ... then it will ask remove link ...
  18. Try: texture0="abstract::oak_winter_d.dds" clamp0=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.100000001 bumpscale=0.800000012 gloss=0.100000001 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"
  19. no from your vegetation_tree_oak_leaf_winter.mat
  20. can you post the code from your vegetation_tree_oak_leaf_winter.mat file.
  21. I think thats what he is having a problem with.
  22. right click it and use open with .. then select notepad.
  23. open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.
  24. back up the mat file for the oak tree then try the above code in the mat file.
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