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Marleys Ghost

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Everything posted by Marleys Ghost

  1. I think this is the same tree vegetation_tree_oak_leaf.mat (plus two others for diff. seasons): texture0="abstract::oak_leaf_d.dds" clamp0=0,0,0 texture1="abstract::oak_leaf_ddn.dds" clamp1=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=0 castshadows=1 specular=0.100000001 bumpscale=0.800000012 gloss=0.100000001 shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag" shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"
  2. ok let me hunt through and see what I put in the mat file ..
  3. can you give me the name of one of the trees that does this and I will have a look at what I did to the mat file.
  4. do you mean youre getting "black squares" instead of some branches?
  5. could be a shader issue .. have a look through this thread.
  6. can you open them in model viewer ?
  7. Try something like: require("scripts/class") local class=CreateClass(...) function class:CreateObject(model) local object = self.super:CreateObject(model) object.model:SetKey("castshadows",2) end That will spawn the object with shadows set to static.
  8. Can you post you controller update line? are you still using: UpdateController(player,camrotation.Y,move*20,strafe*20,jump,500.0f);
  9. If you mean to texture objects then as such (currently) no, you'd have to write a lua script for the object to do all that. You'd be better of figuring out where in your current workflow from Max to Editor it is going wrong.
  10. In UU3D you could split them by UV, then make a copy of the single texture using a suffix like 2 or b and then add it as a new material group and asign one to the trunk and one to the leaves this would allow using a seperate shader on each, keeping the original UV mapping.
  11. So copying the scripts folder fixed your original problem? Have you run through this tutorial?
  12. are you sure youre using the correct texture format?
  13. Ok, well I hope you have it working as you have not added any details. But if not the only thing I can think of is have you copied the scripts folder to your apps dir. ?
  14. Well you'd normally texture your model in Max then export it, I don't own or use Max but there is an exporter which can be found Here.
  15. what are you exporting from?
  16. No problems, glad its working for you now.
  17. Just scanned my luac.exe with AVG .. no problems at all.
  18. really? thats elaboration?
  19. There is, can you elaborate?
  20. Actually my concern was it being a waste of time pampering to a conclusion based on "what ifs" and assumptions as a premise, generating extra work all round and ending up a fruitless endeavour. but now you have mentioned it you can add "not spending time on some other bug fix" sounds about right.
  21. Nice tale, but I am guessing that K-mart or Walmart or Target had food to sell though
  22. lol .. easy done, glad you found the problem
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