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Marleys Ghost

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Everything posted by Marleys Ghost

  1. There is, can you elaborate?
  2. Actually my concern was it being a waste of time pampering to a conclusion based on "what ifs" and assumptions as a premise, generating extra work all round and ending up a fruitless endeavour. but now you have mentioned it you can add "not spending time on some other bug fix" sounds about right.
  3. Nice tale, but I am guessing that K-mart or Walmart or Target had food to sell though
  4. lol .. easy done, glad you found the problem
  5. not really .. as they have no game to buy then they can spend it on a GPU and all this talk of "market share" dont you actually need something to sell?
  6. well, when you make your first billion, buy all your customers a new graphics card
  7. Marleys Ghost

    Fresh Blood

    Yes, Welcome Dave.
  8. try changing it to mesh_diffuse_bumpmap_specularmap.frag see if that helps
  9. Just seems I spend more time re-doing stuff.
  10. would that mean having to go back and alter all current .mat files?
  11. and they will probably be the first to complain about that
  12. I think (and could be wrong) its also used for skinned meshes
  13. Well if the X1950 is pretty much the same as the X1550 I used on a POS test system for another thread, then the crashes when using a terrain are because it can't perform texture lookups in the vertex shader.
  14. Just out of curiosity if you load the tunnels.sbx in the editor on the "Computer: AMD Athlon 64 X2 Dual Core 3800+ / 3 Gb RAM / Radeon x1950 Pro" turn on all FX's : and the run the flythrough.lua from the in editor lua editor what sort of fps do you get ?
  15. Ok, now I am confused, you tried the 2.3 demo .. it did not run well on the system you wanted to code on, so you bought the full version to play with Ricks server-client architecture ? 7600 ? thought your laptop was GeForce 8600M GT, 512MB? also what OS are you using?
  16. " An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended."
  17. I'd go for Pro for the little extra it costs.
  18. Right hand window in the editor .. folder Environment .. Atmosphere .. drag it into the scene, to change settings double click the node.
  19. But did the demo run ok on the system you wanted to code on?
  20. M'kay, I meant what sort of hardware spec. (CPU/GPU/RAM)
  21. you are better off using framework. Then simply place an atmosphere in your scene in the editor.
  22. what do you define as middle-end hardware ?
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