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Marleys Ghost

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Everything posted by Marleys Ghost

  1. Maybe a delay is though so you dont enter the level and watch the roadworks lol
  2. Oddly .. yes lol I spent most of my Amiga time playing Alien Breed and Flashback from Delphine.
  3. Well my Hydro test scene loads in a few secs .. and it has far more than 0-1 models lol .... but a test scene with only terrain and a heavy grass layer takes 15 to 20 with no models. can the terrain loading be split further like terrain texture vegetation?... What about roads? aren't they built asynchronously?
  4. I understand what it is you are trying to do, I was just thinking what if the models load in a few secs .. and the terain with veg layers takes 20 ... isnt this dependent on there being enough models ? or would you have to artificially slow down the load to make it "viewable"?
  5. I have always found that heavy veg layers even just a single distributed grass layer takes alot long to load than all the models .. mind you... so do fonts lol
  6. What about the veg layers?
  7. Well good luck ... try and avoid Indigestion lol
  8. What about this one: SBX_ASCII_1.0 cameraposition=-996.086853,173.793823,1088.42566 camerarotation=28.3060379,-140.716492,-1.84892826e-007 Model { path="light_directional.gmf" position=-1849.46313,11.2851753,-717.718933 rotation=44.9999847,0.000000000,0.000000000 scale=0.999999762,0.999999881,0.999999881 id=52848904 "aligntoground"="0" "class"="Model" "color"="255,226,187,255" "hidden"="0" "intensity"="1.2000000000000000" "linearoffset"="0.310000002,0.400000006,0.699999988" "name"="directional_2" "occlusionculling"="0" "order"="0" "range"="500.00000000000000" "reloadafterscript"="1" "resolution"="2" "shadowdistance"="6.00000000,20.0000000,100.000000" "viewdistance"="0.000000000,0.000000000" } Model { path="light_ambient.gmf" position=-1845.57458,11.3476744,-721.328125 rotation=39.9999847,0.000000000,0.000000000 scale=0.999999821,0.999999940,0.999999940 id=52854088 "aligntoground"="0" "class"="Model" "color"="0,64,128,255" "hidden"="0" "intensity"="0.22000000000000000" "name"="ambient_1" "occlusionculling"="0" "order"="0" "reloadafterscript"="1" "viewdistance"="0.000000000,0.000000000" } Model { path="environment_atmosphere.gmf" position=-1733.76306,29.4907398,-663.747009 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52901704 "backgroundcolor"="127,127,127,255" "brightness"="1.0" "camerarange"="0.100000001,4000.00000" "class"="Model" "contrast"="1.0" "fogangle"="0.000000000,15.0000000" "fogcolor"="255,255,255,128" "fogmode"="1" "fogrange"="0.000000000,1000.00000" "gravityforce"="0.000000000,-20.0000000,0.000000000" "intensity"="1" "name"="atmosphere_1" "range"="10" "reloadafterscript"="1" "saturation"="1.0" "skymaterial"="FullskiesBlueClear0016_2_L.mat" "volume"="1" } Model { path="firepit.gmf" position=-982.700012,147.000000,1071.50000 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52856392 "class"="Model" "intensity"="1.0" "name"="firepit_1" } Model { path="firepit.gmf" position=-974.000000,145.100006,1072.59998 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52853512 "class"="Model" "intensity"="1.0" "name"="firepit_2" } Model { path="firepit.gmf" position=-960.400024,141.900009,1068.20007 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52855240 "class"="Model" "intensity"="1.0" "name"="firepit_3" } Model { path="vehicle_monstertruck.gmf" position=-987.200012,148.100006,1068.00000 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52856968 "class"="Model" "collisiontype"="1" "intensity"="1.0" "mass"="1" "name"="monstertruck_1" } Model { path="vehicle_viperscout.gmf" position=-984.600037,147.800003,1081.40002 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52855816 "class"="Model" "collisiontype"="1" "intensity"="1.0" "mass"="1" "name"="viperscout_1" } Model { path="vendingmachine.gmf" position=-985.200012,147.699997,1069.59998 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52852360 "class"="Model" "intensity"="1.0" "name"="vendingmachine_1" } Model { path="windmill.gmf" position=-978.700012,146.400009,1074.30005 rotation=0.000000000,0.000000000,0.000000000 scale=1.00000000,1.00000000,1.00000000 id=52852936 "class"="Model" "intensity"="1.0" "name"="windmill_1" } Terrain { altitude=500.000000 resolution=2048 meterspertile=2.00000000 hiddentiles=0 texture0="terrain_mountain_grass.dds" bumpmap0="terrain_mountain_grassdot3.dds" texturefit0=0 texturescale0=2.00000000 texturerotation0=0.000000000 triplanarmapping0=0 layercolor0=1.00000000,1.00000000,1.00000000,1.00000000 constraints0=0.000000000,8388610.00,0.000000000,90.0000000 texture1="terrain_mountain_snow.dds" bumpmap1="terrain_mountain_snowdot3.dds" texturefit1=0 texturescale1=2.00000000 texturerotation1=0.000000000 triplanarmapping1=0 layercolor1=1.00000000,1.00000000,1.00000000,1.00000000 constraints1=0.000000000,1000.00000,0.000000000,34.7999992 texture2="terrain_mountain_ice.dds" bumpmap2="terrain_mountain_icedot3.dds" texturefit2=0 texturescale2=2.00000000 texturerotation2=0.000000000 triplanarmapping2=0 layercolor2=1.00000000,1.00000000,1.00000000,1.00000000 constraints2=0.000000000,8388610.00,3.09999990,90.0000000 texture3="terrain_mountain_rockwallsnow.dds" bumpmap3="terrain_mountain_rockwallsnowdot3.dds" texturefit3=0 texturescale3=32.0000000 texturerotation3=0.000000000 triplanarmapping3=0 layercolor3=1.00000000,1.00000000,1.00000000,1.00000000 constraints3=0.000000000,8388610.00,30.0000000,90.0000000 texture4="terrain_mountain_rockwall.dds" bumpmap4="terrain_mountain_rockwalldot3.dds" texturefit4=0 texturescale4=64.0000000 texturerotation4=0.000000000 triplanarmapping4=1 layercolor4=1.00000000,1.00000000,1.00000000,1.00000000 constraints4=0.000000000,8388610.00,35.0000000,90.0000000 vegetationmodel0="vegetation_tree_spruce_2.gmf" vegetationaligntoterrain0=0 vegetationrandrotation0=1 vegetationrandtilt0=0.000000000 vegetationrandscale0=0.000000000 vegetationdensity0=8.00000000 vegetationcastshadows0=2 vegetationloddistance0=100.000000 vegetationviewrange0=2000.00000 vegetationminslope0=0.000000000 vegetationmaxslope0=30.0000000 vegetationminheight0=0.000000000 vegetationmaxheight0=1000.00000 vegetationbillboards0=1 } Just the Artic scene with a few models added for good measure?
  9. I just loved Alien Breed I still have a ported to PC version of the original .. that I still play now and then (saves me hunting in the attic for all the cables to the A1200 in the cupboard and then using the original 3.5" media) it was just one of those games lol
  10. You just want an sbx file?
  11. I thought there were issues with M/Threading ?
  12. Ah reading Nios reply I think I know what you meant ... sheesh I need more coffee ...
  13. Just to clarify, you load all the models in the .sbx then call loadscene on the same .sbx? then reload all the models you have just loaded again? by lag do you mean the length of time it takes Loadscene .. to load the scene after you have already loaded the models from it?
  14. Well a .gmf is a model a .sbx is a scene so you'd have to load the .gmf into the editor and then save the resulting scene. Then use LoadScene() to load that into the app. A simple scene loadng example can be found HERE
  15. Nice screenie, I do like the look of that scene
  16. As far as I know it does, which is why you have the draw commands just before Flip()
  17. Looks great Fredrik reminds me I have the last part of shadowgrounds survivor to finish ....
  18. Very good ... the start reminds me of Alien Breeds eerie music by 17 bit lol .. Dont know why it just did
  19. Sleeping? how dare he!! lol ... the wonderful world of timezones
  20. ok all as clear a mud now lol ... yep will just have to wait to find out the answer, I will reserve judgement until then
  21. ok .. confused now so it was or was not an Nvidia 9600 ?
  22. thought it was simply an "issue" between ATI cards and LE until comfirmed? but whisper now claims his 9600 crashes .. I did assume right he meant an Nvidia 9600?
  23. so you say but .. so far no one else with an Nvidia card seems to have this issue .. so when did you try the 9600?
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