I meant:
if key=="diameter" then
singlevalue = value
object.model:SetScalef(singlevalue, singlevalue, singlevalue, object.model)
end
as you'd be scaleing in the x y and z equally
In the lua template for the LE wizard this is used to scale a cube.
ground=CreateCube()
ground:SetScalef(10.0,1.0,10.0)
ground:SetPositionf(0.0,-2.0,0.0)
ground:Paint(material)
Then what is required is a Basic scene loading example using the Appdir.
And the author of that can spend months of having to ask the same questions to those with "alleged" problems like "have you copied <insert one of the numerous files that need to be in the appdir to run your app from that dir.> to the Appdir?"
It saves months of having to ask the same questions to those with "alleged" problems like "have you copied <insert one of the numerous files that need to be in the appdir to run your app from that dir.> to the Appdir?"
CCTV using Leadwerks Engine 2.3 and Blitzmax as a proof of concept.
* The switch script being used to allow text and icons was created by Macklebee
** Best viewed in HD