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Marleys Ghost

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Everything posted by Marleys Ghost

  1. Blender has an import for VRML 1.0 and VRML97.
  2. kewl, it looks like that worked well Roland.
  3. You simply need to adjust SetShadowmapSize or SetShadowQuality or SetShadowOffset or play with a combination of them Try simply adding after you create the light: 'Create a light light:TLight=CreateSpotLight() PositionEntity light,Vec3(2,2,-2) RotateEntity light,Vec3(45,45,0) SetShadowmapSize(light, 512)
  4. 3DWS is just a modelling package. collisions will be handled by what ever software you are using to program in, what are you using?
  5. Just tried it and it worked for me
  6. Name my project "Perfect Dark Zero II"
  7. I have converted quite a few of the FPSC models/anims ( recycling ) which are .x but have done others. UU3D has plugins for quite a few formats.
  8. For me it is, but THIS maybe of interest to you on that front.
  9. what are you trying to make something "reflective" in?
  10. I can highly recommend 3D World Studio and Cartography Shop is excellent for those who want to get a glimpse of what it can do. I think there is a distinct possibility I am a 3D World Studio "fanboy"
  11. Well LoadScene() seems to handle things fine script wise in a test scene I have animations and switches turning things on and off .. but then I only want to use scripting in this fashion with Bmax. Lumooja has posted somewhere the templates for the Wizard or theres this ..
  12. isn't that the point of scripted entities?
  13. I dont own Max myself but .mat files for LE are as far as I know not the same thing, you could try assigning actual textures (DDS) as these are what LE uses, you can assign other image formats to and then convert those after. Also have a quick look through this thread
  14. Workflow = what you do to get from A to B .. or in this case Max to LE ...
  15. Nothing major.. checked .mat .phy files created lua files ect. and tweaked a few of the textures (personal choice not essential.) Absolutely .. no idea (yet)
  16. It does look nice but I agree with Vic, I am not keen on the fixed width themes, it also tends to screw the formatting up.
  17. Yep the Hydro scene is in the loading a scene tute, I converted it over as a test scene for use in 2.3 a few weeks back. And I was about to look for the ocean waves so thats saved me the trouble thanks Lumooja ..
  18. Don't be silly.. if it did then I would not be multi tasking !!! shessssssh Doing Nothing + Doing Nothing = Doing Nothing Doing Nothing + Replying to Gimpy = Multi Tasking ... Simples
  19. Thats just an illusion Gimpy .. I call it multitasking ... you see I can be busy doing nothing AND reply to you at the same time
  20. Well stop being so vague then!!!! ....
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