Excellent and very generous of you to share this I will have a play with that now .. I think I have the libtheoraplayer somewhere on the HDD's .. Thank you.
Well if LoadModel and loading into the Editor create a .phy file thats the same as the one you have already got I'd suggest looking at the models conversion, also have you tried obj2gmf.exe ?
The .ini file is where you'd specify a mass for the model. look in the oildrum models folder to see an example.
Very true, also simply loading into the editor will create a .phy only these types are not effected by gravity, but if thats not an issue then it would be simpler.
Well first of all try changing:
UpdateController(player,camrotation.Y,move,strafe,jump,10000);
To something like:
UpdateController(player,camrotation.Y,move*3,strafe*3,jump,500);
See if there is an improvement.