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Marleys Ghost

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Everything posted by Marleys Ghost

  1. I think its obvious why the .pak files are protected and reside in a folder called "private". As far as I am aware (as I have not gotten around to lua yet for this purpose) you need to make sure you have the right paths to those files, lua does not use Josh's abstract file system.
  2. Yes I agree, although the palm default was actually lower than the 1900'ish tris for the palm in previous versions of the SDK. You can drop the tris down for the other "styles" but they still seemed high.
  3. Well the default palm tree says 1287 tris:
  4. Thanks klepto2, I certainly have use for this
  5. If you said it was because you had beer and strippers then I'd not have to make a decision
  6. I simply did all the required work on them in UU3D, I don't have max, but I thought it could import .x?
  7. Well, its been almost a week since the release of 2.3 and although I have been working away at it there is still so much new functionality I have not had a chance to fully explore yet. I decided the best approach would be to go back to basics, so to speak. Investigate how the new lua scripting and other features would cross over to C++ and Framewerk, this is still on going for me, and I am mixing that aspect in with getting to grips with the new functions in the editor. All in all I am impressed. The only real problem I have at the moment is do I continue learning C++, I have after all only been coding in it for about two months, or change to Bmax or just concentrate on scripting. I am trying to decide which would be best for the new functionality of 2.3 For me this is key and the basic building block for any venture, especially an actual game. I am looking forward to the tutorials on lua and how it can be used. I do think we have entered a very exciting time with LE, and patience is still needed. As I always say " Grant me patience lord .... but hurry up!! "
  8. Actually I think it does export the anim to .x but it was B3D format that it did not.. been a while since I used it
  9. As far as I know .. no. Just set the sway shader on the leaf material.
  10. Yes I have had this app a while now and it is a good source for trees, they do need some work to get right for use in LE but UU3D takes care of most of the things needed.
  11. The more I use the prefix convention "vegetation_" the more I like it, less hunting about for things. I know it won't be to everyones liking but I am warming to it.
  12. Using C++ I have not found any problems with LoadScene automatically parsing the lights and setting them up in a scene.
  13. To learn what works and what doesn't work is an important aspect. On to water planes and emiiters I guess. Good work Mack.
  14. Try rotating the individual road noads about the Y axis.
  15. Yes a nice walk in the forest, a little texture gathering, hunt some squirrels lol
  16. Just wait I'm affraid, Josh will set that up for those who own the SDK.
  17. I think that should be the leadwerks motto lol
  18. 5 Hours ago I started "playing" with the road feature in the new editor .. 5 hours ago !!! no, not because there is a problem its just been way so much fun if you recall the video Josh did of this function, let me say its way more fun driving than being the passenger, but that aside this feature is simply great, and will suit a project I have in mind down to a tee. Took a while to figure out a few things I was doing wrong but the end results have been exactly what I was after. Top marks for this, I think I will need a few more days off to try out all the other features, oddly I feel a bout of flu coming on <coff coff>
  19. Your email from Josh includes what to do in this event
  20. I really like this feature, those of us with a vegetation "fetish" salute you but .. veggies can wait as I have not finished "playing" with the super fly road system
  21. Or lock new topics being made? that way issues with lengthy threads still ongoing can for now continue to some sort of conclusion and new issues can only be started here? that is of course if locking the creation of new topics is possible
  22. No problems Porschiey let us know how you got on and if indeed it was that issue with the .dds file.
  23. It may require a little more detail, I don't own Max but if you can run through your pipeline from it to LE2.3, is your texture in .dds format? have you moved the model and the .mat .dds textures to the path being used by the editor?
  24. Yeah thought that was you, I knew I recognised the foliage well now I can go from calling you MM to BB!
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