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Marleys Ghost

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Everything posted by Marleys Ghost

  1. Well that was a nice surprise, having resigned myself to the fact that even though it was the 23rd today, the time difference between myself and Pacific time meant I would have to wait until 8pm tonight to upgrade to 2.3 But on awaking I found Josh had already sent the emails for upgrading .. Having today off means I can now spend it in its entirity "playing" .. Leadwerks Editor 2.3, New forum, Blogs, gallery, file storage, customizable profiles, videos... Who needs Christmas?
  2. Download ... complete No problems for me Now to waste the rest of the day checking this out ...
  3. Excellent news thanks Josh, saves those of us not on pacific time having to wait until tonight
  4. Lots of new features.. buttons.. settings ... learning curve... I was saving that sort of "thinking" for tomorrow
  5. Well it is finally here, pre orders are being taken and due for release Monday, 23rd Nov. (23rd? 2.3?)... Source
  6. I recently asked one of my nieces who is currently doing media and photography courses at college to keep an eye open for some "Gnarly Wood" textures. She emailed with a few images she had remembered to take. I spent an hour or two playing with them and quickly knocked up a place holder model in 3DWS to try out the two textures I had made from the images: I then placed the model in an island scene I had built to test post processing effects using an application I have written in C++ using Leadwerks Engine 2.28, I was quite pleased with the result. Whilst my texturing skills still need development (as with everything else), I found it a very interesting exercise. Source
  7. Test of an application written in C++ using Leadwerks Engine for testing scenes created in Leadwerks Sandbox. Source
  8. With the recent update (2.28) I decided to test out the ability now to have vegetation layers cast shadows, it certainly adds a great deal of depth. Source
  9. This is basically a test of concepts in Leadwerks Engine using C++ after a few weeks of using it (and even less time coding in C++). Using mainly information learned from the online tutorials and help from the community on the Leadwerks forum. Source
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