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Slastraf

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Everything posted by Slastraf

  1. http://steamcommunity.com/sharedfiles/filedetails/?id=685870297 Updated Version. Still missing: various shaders , textures ligning up at the roof section More Detailed Props, Particles , light sources Anything more to add ?
  2. I just throw that out here. Question is above , this does not seem to look that realistic, Any suggestions for the Level Design ? Im thinking about completely Modelling it in Blender like this : https://0.s3.envato.com/files/110313519/Sci_Fi_Tunnel_HD_prv.jpg But still , what shaders and else can I use ? Lightning ? Textures ?
  3. Du musst um eine Box zu machen oben links den roten Quader anklicken und bei einem der drei 2D Ansichtsfenster mit linksclick gedrückt halten die box ziehen.
  4. I want to have this feature for my thrid person player, if any key is down the player is controlled by the camera, else theres a free looking around (the object) camera. This feature should be accessible for us because of things like that and also maybe a start menu .
  5. When i get the global position with GetPosition(true) , it works fine. Same as my last problem ._.
  6. I have a third person character controller, the character has pickmode(0). I can walk around and have obstacles between the player and the cam , but nothing happens? the self.pivot is a pivot which is at the center of the character (the camera focus). updateworld: if self.entity.world:Pick(self.pivot:GetPosition(),self.camera:GetPosition(),pickinfo,0,true) then local model2 = Model:Box() model2:SetPickMode(0) model2:SetPosition(pickinfo.position) model2:SetColor(0,1,0) System:Print(">> PICKED") --self.camera:SetPosition(pickinfo.position) end
  7. https://youtu.be/mcJiROYmByk I made a Video for this, because it is hard to explain. The player is not rotated right with the pivot that is at the same position, the green box ( camera ) is a child of the pivot. function Script:UpdatePhysics() local move = ((window:KeyDown(Key.D) and 1 or 0) - (window:KeyDown(Key.A) and 1 or 0))*4 local strafe = ((window:KeyDown(Key.W)and 1 or 0) - (window:KeyDown(Key.S) and 1 or 0))*4 if window:KeyDown(Key.W)then self.entity:SetInput(self.pivot:GetRotation().y ,0,0) end end
  8. "I have earned the Germans' trust.", "They still do not realize I am a bear."
  9. Slastraf

    GeoVox

    You would need to google if it exports a heightmap or .fbx , not only the export to unity or unreal or something
  10. I want to make the player always walk into the direction it looks with the setinput function. If you rotate it and call SetInput(0,4,0) it will walk +4 on a particular axis (in this case z ?), it will set the player rotation to 0 while walking and not walk into the front. What would be some math to fix this ?
  11. I want to make a camera with that you can watch an object from every angle. The object itself shouldnt be moved or anthing. How would you do this ? I have found a gif that does just that.
  12. I want to go 3D with my 2D Side scroller character controller. As you can see at the bottom I want to program a tourning controlIer. It is pretty much easy to explain but for me hard to think of how to approach this. I dont want to use hundreds of pivots for each angle thats for sure:) But what would be any good way to make this ? source:
  13. I use this all the time. it is much easier to work around in the editor like that
  14. Josh said somewhere in this link : You do have the command Entity::PhysicsSetPosition which you can use to lock objects along a 2D plane without interrupting the physics simulation. That is what i needed local vec = self.entity:GetPosition() self.entity:PhysicsSetPosition(vec.x,vec.y,0)
  15. local vec = self.entity:GetPosition() self.entity:SetPosition(vec.x,vec.y,0) Above the current sollution but it makes the character slower and very glitchy. Any better way to solve this ?
  16. You need to clearly have in mind what game you want in the end, to have a way
  17. I would think about joining if you made a list , I am pretty good at 3d modeling. I also could code some basic character controller , or other things like pickup items and particles, or even animated textures. Tell me a list and a more detailed game type...Story in an online game ? Huge server managment and paying for the servers ? How can you tell that more than people in the leadwerks community are going to play it -> greenlight/desura? Are we going to make a blog or even stream parts of the developement? What do i get when we work together ? I suppose you are making the financial stuff so how much does everyone get per month or part of the games sold? //EDIT: I can code with Java and HTML and understanding of server data storing (sql and storing typess like lists, binary trees etc, but havent worked in the field yet.
  18. Start off with games balanced on the things you are good in.
  19. I can confirm the skybox isnt rendered when the camera is set to ortho mode
  20. This and also put "generate minimaps" to false, and also uncompressed.
  21. http://www.leadwerks.com/werkspace/page/api-reference/_/texture/texturesetfilter-r334 Found a thing that is probably it but cant confirm yet //EDIT but a shader would be better so i can see it in the editor
  22. I dont know if theres a shader or an option that enables pixelated textures for very small size pictures.
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