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Everything posted by Slastraf
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http://steamcommunity.com/sharedfiles/filedetails/?id=685870297 Updated Version. Still missing: various shaders , textures ligning up at the roof section More Detailed Props, Particles , light sources Anything more to add ?
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I just throw that out here. Question is above , this does not seem to look that realistic, Any suggestions for the Level Design ? Im thinking about completely Modelling it in Blender like this : https://0.s3.envato.com/files/110313519/Sci_Fi_Tunnel_HD_prv.jpg But still , what shaders and else can I use ? Lightning ? Textures ?
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Du musst um eine Box zu machen oben links den roten Quader anklicken und bei einem der drei 2D Ansichtsfenster mit linksclick gedrückt halten die box ziehen.
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I want to have this feature for my thrid person player, if any key is down the player is controlled by the camera, else theres a free looking around (the object) camera. This feature should be accessible for us because of things like that and also maybe a start menu .
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Question above.
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When i get the global position with GetPosition(true) , it works fine. Same as my last problem ._.
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I have a third person character controller, the character has pickmode(0). I can walk around and have obstacles between the player and the cam , but nothing happens? the self.pivot is a pivot which is at the center of the character (the camera focus). updateworld: if self.entity.world:Pick(self.pivot:GetPosition(),self.camera:GetPosition(),pickinfo,0,true) then local model2 = Model:Box() model2:SetPickMode(0) model2:SetPosition(pickinfo.position) model2:SetColor(0,1,0) System:Print(">> PICKED") --self.camera:SetPosition(pickinfo.position) end
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That fixed it.
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https://youtu.be/mcJiROYmByk I made a Video for this, because it is hard to explain. The player is not rotated right with the pivot that is at the same position, the green box ( camera ) is a child of the pivot. function Script:UpdatePhysics() local move = ((window:KeyDown(Key.D) and 1 or 0) - (window:KeyDown(Key.A) and 1 or 0))*4 local strafe = ((window:KeyDown(Key.W)and 1 or 0) - (window:KeyDown(Key.S) and 1 or 0))*4 if window:KeyDown(Key.W)then self.entity:SetInput(self.pivot:GetRotation().y ,0,0) end end
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"I have earned the Germans' trust.", "They still do not realize I am a bear."
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use System:print and tostring
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You would need to google if it exports a heightmap or .fbx , not only the export to unity or unreal or something
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I want to make the player always walk into the direction it looks with the setinput function. If you rotate it and call SetInput(0,4,0) it will walk +4 on a particular axis (in this case z ?), it will set the player rotation to 0 while walking and not walk into the front. What would be some math to fix this ?
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I want to make a camera with that you can watch an object from every angle. The object itself shouldnt be moved or anthing. How would you do this ? I have found a gif that does just that.
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I want to go 3D with my 2D Side scroller character controller. As you can see at the bottom I want to program a tourning controlIer. It is pretty much easy to explain but for me hard to think of how to approach this. I dont want to use hundreds of pivots for each angle thats for sure:) But what would be any good way to make this ? source:
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Making something be transparent without disabling the script
Slastraf replied to Sargeant12344's topic in Programming
I use this all the time. it is much easier to work around in the editor like that -
Josh said somewhere in this link : You do have the command Entity::PhysicsSetPosition which you can use to lock objects along a 2D plane without interrupting the physics simulation. That is what i needed local vec = self.entity:GetPosition() self.entity:PhysicsSetPosition(vec.x,vec.y,0)
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local vec = self.entity:GetPosition() self.entity:SetPosition(vec.x,vec.y,0) Above the current sollution but it makes the character slower and very glitchy. Any better way to solve this ?
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You need to clearly have in mind what game you want in the end, to have a way
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I would think about joining if you made a list , I am pretty good at 3d modeling. I also could code some basic character controller , or other things like pickup items and particles, or even animated textures. Tell me a list and a more detailed game type...Story in an online game ? Huge server managment and paying for the servers ? How can you tell that more than people in the leadwerks community are going to play it -> greenlight/desura? Are we going to make a blog or even stream parts of the developement? What do i get when we work together ? I suppose you are making the financial stuff so how much does everyone get per month or part of the games sold? //EDIT: I can code with Java and HTML and understanding of server data storing (sql and storing typess like lists, binary trees etc, but havent worked in the field yet.
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Start off with games balanced on the things you are good in.
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I can confirm the skybox isnt rendered when the camera is set to ortho mode
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This and also put "generate minimaps" to false, and also uncompressed.
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http://www.leadwerks.com/werkspace/page/api-reference/_/texture/texturesetfilter-r334 Found a thing that is probably it but cant confirm yet //EDIT but a shader would be better so i can see it in the editor
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I dont know if theres a shader or an option that enables pixelated textures for very small size pictures.