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Everything posted by Slastraf
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if you use arteria3d models, there should be fbx format of 2012 or something like that, you need to import this
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http://pastebin.com/BY6qkngb Above the spritesheet shader from the workshop. Make a new material with the spritesheet (best is 5x5, 4x4, etc.) Otherwise there will be artifacts. Apply the Shader on the material, the texture with alpha.
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You need toget the current window , try using this a tthe top of the function : window=Window:GetCurrent() and remove the "App."
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For me it helped when I closed steam and opened it again. Also restarting your computer (and updating steam ) may help
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Can't load my level in the editor anymore!
Slastraf replied to lxFirebal69xl's topic in Leadwerks Engine Bug Reports
I had the exact same problem , I dont fixed it but just making a new map. For me it was after i changed something with a pivot and flowgraphs. Please fix things like that soon -
I got inspired because of the "Games of Winter" Tournament and this is the result.
Slastraf commented on lxFirebal69xl's blog entry in lxFirebal69xl's Blog
See you on twitch. Omahwk here- 4 comments
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- A Demons Game
- Tournament
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(and 1 more)
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Physics Trigger without Character Cylinder Shape
Slastraf replied to Slastraf's topic in Programming
bump, need to get it done today -
Physics Trigger without Character Cylinder Shape
Slastraf replied to Slastraf's topic in Programming
Yes what Im trying to do is make a new Collision type that makes just that. -
I had that issue ,too. Cannot confirm ay fix but just dont using it
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Yes, scaling it to a very small size and putting it directly in fron of the camera should help,too
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Physics Trigger without Character Cylinder Shape
Slastraf replied to Slastraf's topic in Programming
function Script:Start() Collision:SetResponse(10, Collision.Prop, Collision.Trigger) self.entity:SetCollisionType(10) end This is what I have inserted in the script which has every obstacle. I added self.entity:Hide() for testing in collision function of the hitbox and the obstacle, both dont work. The physics type of the obstacle is set to trigger , the hitbox to prop in the editor (with the attached scripts) -
I am asking myself how to make a sphere that intersects with an other object notice that it did ? The problem with that is that, - I need no character physics shape, i want to keep the physics shape of the sphere. - Also I want no collision sice it would make no sense in the game I am currently making. It works with A character physics shape and a trigger, but the cylinder that is the only option with the character mode is not usable as said. To make it clearer, heres a screenshot of my game. It is an endless procedual generated game, the sphere is made visible on purpose. (to see if it should intersect) The Sphere is controlled by the mouse, and when it hits the white object, it has a flickering effect and a life less but not change the movement when colliding.
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It is 60 fps because this is the amount your monitor can handle.
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Thats what I meant. There should be documentation or tutorials on this.
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Three New Model Packs available in the Workshop Store
Slastraf commented on Admin's blog entry in Ultra Software Company Blog
As I can see from the screenshots, some very detailed models but still low poly. Great to actually see larger packs like this in the workshop. Am gonna use them If i make a related game. -
I used PhysicsSetPosition, the documentation example applies for what is used in my game. For anyone doing the same game as me right now, just go the physicssetposition documentation: http://www.leadwerks.com/werkspace/page/documentation/_/entity/entityphysicssetposition-r190 and transfer the example for your game
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I want to make a Game like shown in the screenshot. The Ship that needs to fly around obstacles, part of them rotating, Is controlled by the mouse. How do I start making one like those ? what functions of the ducomentation are useful ?
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I think OP wants to have a bigger documentation that also lists things for example print or Multiplayer thing.
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Use DXTF5 or something like that, it will enable alpha, not uncompressed
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Sell your 3D content in the Workshop Store
Slastraf commented on Josh's blog entry in Development Blog
Thats a very good deal if you looked at the skyrim workshop -
Aside from that.. How do you draw decals at a wall ? i have never figured it out .
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Acces Violation error after new update
Slastraf replied to Slastraf's topic in Leadwerks Engine Bug Reports
Appearently there was a problem with a project, something with Pivot entity not found, and flowgraph i dont know what exactly happened there. Acess violation is really annoing there could be more a more detailed bug description I moved all the projects to somewhere else so leadwerks was forced to make a new one. now it works -
I have the newest drivers for my Amd sapphire radeon 7800 series
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I don't understand the MonsterAI.lua and AnimationManager.lua.
Slastraf replied to Deadlyforce's topic in Programming
you cant have a chase animation but you can have a run animation, what would chase even look like