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Slastraf

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Everything posted by Slastraf

  1. if you use arteria3d models, there should be fbx format of 2012 or something like that, you need to import this
  2. http://pastebin.com/BY6qkngb Above the spritesheet shader from the workshop. Make a new material with the spritesheet (best is 5x5, 4x4, etc.) Otherwise there will be artifacts. Apply the Shader on the material, the texture with alpha.
  3. You need toget the current window , try using this a tthe top of the function : window=Window:GetCurrent() and remove the "App."
  4. For me it helped when I closed steam and opened it again. Also restarting your computer (and updating steam ) may help
  5. I had the exact same problem , I dont fixed it but just making a new map. For me it was after i changed something with a pivot and flowgraphs. Please fix things like that soon
  6. Yes what Im trying to do is make a new Collision type that makes just that.
  7. I had that issue ,too. Cannot confirm ay fix but just dont using it
  8. Yes, scaling it to a very small size and putting it directly in fron of the camera should help,too
  9. function Script:Start() Collision:SetResponse(10, Collision.Prop, Collision.Trigger) self.entity:SetCollisionType(10) end This is what I have inserted in the script which has every obstacle. I added self.entity:Hide() for testing in collision function of the hitbox and the obstacle, both dont work. The physics type of the obstacle is set to trigger , the hitbox to prop in the editor (with the attached scripts)
  10. I am asking myself how to make a sphere that intersects with an other object notice that it did ? The problem with that is that, - I need no character physics shape, i want to keep the physics shape of the sphere. - Also I want no collision sice it would make no sense in the game I am currently making. It works with A character physics shape and a trigger, but the cylinder that is the only option with the character mode is not usable as said. To make it clearer, heres a screenshot of my game. It is an endless procedual generated game, the sphere is made visible on purpose. (to see if it should intersect) The Sphere is controlled by the mouse, and when it hits the white object, it has a flickering effect and a life less but not change the movement when colliding.
  11. It is 60 fps because this is the amount your monitor can handle.
  12. How to make a good and modern looking exhaust effect like in the picture shown ?
  13. Thats what I meant. There should be documentation or tutorials on this.
  14. As I can see from the screenshots, some very detailed models but still low poly. Great to actually see larger packs like this in the workshop. Am gonna use them If i make a related game.
  15. I used PhysicsSetPosition, the documentation example applies for what is used in my game. For anyone doing the same game as me right now, just go the physicssetposition documentation: http://www.leadwerks.com/werkspace/page/documentation/_/entity/entityphysicssetposition-r190 and transfer the example for your game
  16. I want to make a Game like shown in the screenshot. The Ship that needs to fly around obstacles, part of them rotating, Is controlled by the mouse. How do I start making one like those ? what functions of the ducomentation are useful ?
  17. I think OP wants to have a bigger documentation that also lists things for example print or Multiplayer thing.
  18. Use DXTF5 or something like that, it will enable alpha, not uncompressed
  19. Thats a very good deal if you looked at the skyrim workshop
  20. Aside from that.. How do you draw decals at a wall ? i have never figured it out .
  21. Appearently there was a problem with a project, something with Pivot entity not found, and flowgraph i dont know what exactly happened there. Acess violation is really annoing there could be more a more detailed bug description I moved all the projects to somewhere else so leadwerks was forced to make a new one. now it works
  22. I have the newest drivers for my Amd sapphire radeon 7800 series
  23. you cant have a chase animation but you can have a run animation, what would chase even look like
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