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Everything posted by Slastraf
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sounds like you have character physics on this prop enabled just go to physics and select prop there or scene for the physics mode
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Hello I want to make an elevator-like capsule which has the movingplatform script attached. the problem is that it has some physics objects attached that are colliding with the capsule So how do you make a script or adjust things like that in the editor? The Objects that are attached to the moving platform should only collide with the player (or just not with the platform)
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http://pixologic.com/sculptris/ take a look at this. its free I think
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Oh , missed that. I taught this was some pivot since I have those folders closed
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- bug report
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added both fpsplayer and the map
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no , i made a complete new project and map only the prefabs in it, and its the same in the other project
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So I have been running in some trouble with leadwerks It is hard to describe but when I was programming yesterday it just began to run not properly. So when you make the fpsplayer (with its prefab) the camera is freezed at the starting point , you can run with the player itsef, the flashlight and picking up works, too and you may even pick up objects. I safed all the assets and scripts , deleted the projects folder and reinstalled leadwerks. Made a complete new fps player prefab project and (I just tested it again) it is still not working. the fpsplayer looks just right, it is just how it looks at the beginning. start.zip FPSPlayer.lua
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Oh thanks. I missed that and i am new to lua Here the story: after inserting the whole new App.lua i was wondering why it still doesnt work but then I understood that the next level has to be with the Fps player and not just a camera from the editor..
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nick.ace this still does not work, the code is exactly like this inside the App.lua and i checked it for mistakes but cant find any. When i want to load the next map leadwerks seems to freeze at the past frames that replay themselfes.
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I would be just fine with a short tutorial how to load a map after an other.
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... function App:SwitchLevel(levelname) self.world:Clear() self.world = World:Create() self.mapFile = name self.world:Release() end ... function App:Loop() self:ShouldSwitchLevel() --If window has been closed, end the program if self.window:Closed() or self.window:KeyDown(Key.Escape) then return false end if (self.window:KeyHit(Key.C)) then self.world:Clear() self:SwitchLevel("Maps/Level01.map") end So I have been working on a new project and it always seemed to be no big deal to load a map but right now I dont know why its not loading at all. When i press c (test) it makes the .exe not respond http://www.artur-betz.de/sdsd..html here the full App.lua
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better than wasting money on CS:GO keys
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I would want to see things like "r" for rotating an model or "s" for scaling with the mouse other than just pressing a thing in the toolbar, a little bit like in blender so the overall is more smooth. I dont know if this was posted already or if you can access things like that in the settings.
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any updates regarding this ?
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http://www.leadwerks.com/werkspace/page/viewitem_?fileid=430230701
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yeah there is a game that i made in a hour when i started using leadwerks, it was just testing the graphics the name is "slastraf horror"
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OK i am in. just make sure that you or your friend make a cloud online where we work on the project, so everything goes fine and how you guys want it to be, also it is very important that we can instant message ourselfes (trough steam) or any other program where we can send the data. I will be back at tuesday so i could start then theoretically. I say again that i am not experienced in lua so I cant make sure that I will really get everything done, if so you dont need to pay me a thing. go to my profile i have my steam account there.
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RPG is a good choice because it could have many features that can be useful in other games ,too.
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I have already read something like this (destroyable walls /props). Yougroove had something like this done already, his tutorial is lost on this site. theoretically I could explain how destructable props are working , I am not sure if I could make this in lua . In the fps player script its already added that you can throw items and stuff so it will be the focus on the props. Then there would be a flyable object Ai and other things that get heavyer to do the more complex they get. So basically I could help you with this . Right now I am on vacation til tuesday, but contact me via Steam. Ps : when you guys are working on the props , make them not one big prop, part it up so the game engine knows what the peaces are that break apart and become a prop itself. btw which modeling program are you using ? if blender then save the files both .fbx and .blend
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As seen in some other threads it is hard to find people via this way. But whatever My strengths are in modeling, general algorithm overview ( not in lua, but java), and I already got Leadwerks for a time. So I can help out . I am not that good at programming in Lua, http://www.artur-betz.de/index.html for example this is what I can do in html but I really have problems with Lua caused by its complexity and things to keep in view. If you need someone like me just message me on steam. If not I am here to help you out if you contact me. I have both Leadwerks standard and Indie
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The problem is that camrot...x is in an other script , I already asked Einlander personally. We wanted to make it via the flowgraph editor, he says he is going to make this for himself and then give it to me after much attempts. I will document it here when it is working
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- Math:self.camRotation.x
- Programming
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when I use camRotation.x it says attempt to index nil value
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- Math:self.camRotation.x
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So i was starting a new project and modeled an Player with some bones. It is in a third person view and the problem is that you cant see where the player looks (to pick up objects). So I just started to Insert the camrotation on the x axis inro a SetRotation function. 1. function Script:UpdateWorld() 2. self.entity:SetRotation(Math:self.camRotation.x,0,0) 3. 4. end I get the error: function arguments exspected near "." , (in the 2. line) The herarchy looks sth like this : Player(fpsPlayer) SantaModel ->arms ... -> Head (right here is the Script attached) Camera(this has no script but is attached to Player) I dont know wheres the problem , it is probably some newbie mistake. To make sure, the camRotation.x is in an other script.
- 5 replies
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- Math:self.camRotation.x
- Programming
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So i was starting a new project and modeled an Player with some bones. It is in a third person view and the problem is that you cant see where the player looks (to pick up objects). So I just started to Insert the camrotation on the x axis inro a SetRotation function. 1. function Script:UpdateWorld() 2. self.entity:SetRotation(Math:self.camRotation.x,0,0) 3. 4. end I get the error: function arguments exspected near "." , (in the 2. line) The herarchy looks sth like this : Player(fpsPlayer) SantaModel ->arms ... -> Head (right here is the Script attached) Camera(this has no script but is attached to Player) I dont know wheres the problem , it is probably some newbie mistake. To make sure, the camRotation.x is in an other script.
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- Math:self.camRotation.x
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SetGravity: http://www.leadwerks.com/werkspace/page/documentation/_/world/setgravity-r829 This does not work for me when i put this in the app.lua like this: --Create a world self.world=World:Create() self.world:SetLightQuality((System:GetProperty("lightquality","1"))) self.world:SetGravity(21, 233, 25); --Load a map ... I already tried it on an earlier version some time ago and this worked just fine, but not at the moment. im using 3.5 beta