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ocean

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Everything posted by ocean

  1. I restarted again. And they are all there now. Cool.
  2. There's no difference here. Still just the FPS Weapons pack.
  3. I'm on Linux too and can confirm. I have all the DLCs, but only the Fps Weapons Pack shows up in the DLC list.
  4. Been playing around with the Fps weapons and zombie DLCs. And I noticed a faint square outline around the bullet hole decals. Can anyone else see this? I'm OCD about these things, so that makes my brain hurt. There is also a problem where the said decals appear stretched across certain models. Also, is there anything I can do about the sky shader or the brushes it's painted on to make them not accept bullet hits?
  5. Is it possible to easily download all the documentation? I have a flaky internet connection sometimes and it's a bit frustrating when I get an idea and want to know how to do things.
  6. Brilliant! Thanks! But am I right in assuming this does not apply to brushes? EDIT: Or terrain for that matter?
  7. So, if I'm ever going to get a project done I'm going to have to go retro... Is it possible to make a super-low-poly flat shaded game in Leadwerks? I tried importing plain colors as textures, but they seem awfully smooth by default at least.
  8. Oh, and what about crouching and less visibility when you do so?
  9. Well, thank you. Then I know these things are possible. I'd need some coding help in the future for sure. I meant extinguishable, sorry. Lol.
  10. I'm a passionate Thief fan (the originals, not the lacklustre reboot) and I've been thinking about making something similar using the Leadwerks engine. So, I'm wondering what's possible to achieve as it stands today. Mostly how sound is processed. Because that's such an important part of games like this. Sound propogation, how is that handled out of the box? Can I have different footstep sounds according to what surface the player is on (NPS's too, of course)? Can it easily register how visible the player is to NPCs? What would it take to implement features such as swimable water, climbable ropes, extinguishable light sources etc? I'm guessing there'll be a lot of programming involved in such a project, but will Lua suffice as I currently only have the Indie edition? Thank you for your time.
  11. Yep... I'm not having much luck screen-recording properly.
  12. In debug mode the framerate jumps between the 90s and 100s.
  13. Here's the map in question. Thanks for checking it out. testmap1.map.zip
  14. Unsubscribing and re-subscribing makes no difference. I'm using Ubuntu 14.04 (64bit).
  15. No. This isn't my actual framerate, it's the screen recording software interfering I suppose. I don't have to turn too quickly to have it happen, and it's just that one wall (brush) that's affected. I still can't upload files... I'll hear with Josh if he can work some magic on my permissions. Thanks, guys.
  16. Thank you. Doesn't seem like I'm permitted to attach any files... :/ All hail, indeed.
  17. I can't install this. It says: "Error: Failed to write file..." In fact I get a lot of read/write errors on Workshop items. Just a few seem to go through without errors.
  18. Nice tutorial! I liked it, and it was just what I needed right now. Thanks.
  19. Hi there! I've just started building in Leadwerks again after a long break. I'm having an issue where portions of a wall keep disappearing and the skybox behind it is rendered instead. Wondering what I might have done wrong or if it's a bug... It's just the one wall and it doesn't matter if I replace it. I figure it's best to try and fix these things early on. Keep in mind, I'm a Beginner with a captial 'B'. Thanks. Video link: http://youtu.be/y1rEu0D0sks
  20. While I wait for the Linux version on Steam to surface, I spend some time in Blender making the standard pack of assets. Too bad I can't UV unwrap to save my life... Working on a lantern now that's proving very difficult. :/ (Textures are from CGTextures)
  21. @Aggror : Sounds like just the thing for me, at least, to get me going. I, for one, would appreciate the effort very much.
  22. Excellent suggestion! Lua, please...
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