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Cyclone Official Gameplay Trailer
Steam: https://store.steampowered.com/app/1803590/Cyclone/
itch.io Page: https://reepblue.itch.io/cyclone
Discord: https://discord.gg/Hh7Ss9fWaW
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Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
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Revamped Cyclone Behavior
Work in Progress - Started by reepblue,
I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
Find out more at http://reepsoftworks.com/cyclone/
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Base Player Improvements
Work in Progress - Started by reepblue,
I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
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Cyclone Wall Launch Auto-Look
Work in Progress - Started by reepblue,
The camera will now automatically point towards the direction of the launch with wall Cyclones.
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Leadwerks External Model Viewer
Work in Progress - Started by reepblue,
Ported old code to work with the App Kit. Much nicer with a UI
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Cyclone VR Prototype (March 2020)
Work in Progress - Started by reepblue,
This is prototype build from March 2020. I'm not continuing this.
Find out more at http://reepsoftworks.com/cyclone/
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LEX Menu UI and Functionality
Work in Progress - Started by reepblue,
A video showing off the Menu UI of the LEX Template for Leadwerks 3.6. As you can see, I designed it based off of the older Source Menu scheme. https://github.com/reepblue/LEX-Template