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Everything posted by reepblue
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Any update to get the Linux version of the editor to be more equal with the Windows version is always welcomed! I hope eventually, they'll be will be 1:1.
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What I think so far: The other day, a friend of mine wanted to upgrade his laptop to Win10, and I wanted to see what the upgrade process was like so we did it. A few reboots, he was in Win10, but the machine was chugging (prob due to it using a standard drive, I thought.) The first thing stupid does is screw with Cortana and ask it "what zero divided by zero is?" and the taskbar kept locking up, Eventually, we kept getting stuck at with the "Critical Error: Start Menu and Cortana aren't working." message. A few reboots, still would not go away, leaving the OS not being able to use the start menu. Luckily, task manager still worked. I looked into the issue, and apparently, it's an issue that existed since the late beta days, and it still was not fixed. As a last resort, I booted the machine in safe mode, and the taskbar worked. Booted back in normal mode, and no more error. Yay! Now for my machine. I'm always a sucker to try new things, So I installed the upgrade on my PC. When it was all done, the resolution was stretched because of default drivers, and I had no drivers. Also, the machine was going very slow because everything was updating to it's Win10 patch. Finally got the latest video drivers, now the sound. The drivers offered by my motherboard brand hasn't been updated since 2010, and the old drivers were still involved as the default drivers never worked in 8.1. I tried to reinstall the old drivers, and BAM! BLUE SCREEN ROFL. I could not boot into windows anymore, so I popped in my 8.1 disk for a reset thinking "Great, now back to square one. This is gonna take forever." I reset the PC thinking it would restore 8.1, but then I saw the "Upgrading Windows" screen when it was upgrading to 10. When it was all done, I was back in Win10 with the right aspect ratio and working sound. The OS seemed to be running a lot smoother too. Installed my graphic drivers, and started to play with the settings, features, and what not. I first played with Cortana. Yes, you have to let her record stuff about you but that's how all personal assistants work, even Siri. Interests where not available, and it seems I need a microphone to actually talk to her. I thought it would respond with text input, but it just turns into the normal search. Lame. After a restart because of updates, she forgot my name. </3. Then I tried their Groove Music thing. I use Media Monkey as it's so easy to organize music, but any newer versions of the software I did not like, and I felt like they were pushing their gold version more. So, I sticked with the version from 2010. Yeah, it's organization is Media Player terrible, and you can't play by folders which Media Monkey, and default Android players allow you to do. It also stuttered here and there, hopefully my application from 2010 does not make windows blue screen like my drivers from that era. I tried the e-mail app as I had it setup with 8.1. Does not work with g-mail. So I guess I'm back to fetching my e-mail on the gmail site like how I did it in Win7. We all recall he days of IE6, and no one has used a Microsoft Browser since. Although, it has gotten a lot better since, but updates, positive reviews in articles and news papers was not enough to have people leave FireFox and Chrome. There was one time where I had to use the latest version of IE to fix a computer, and I was impressed how much faster it preformed than the Chrome browser that was installed. I was reading on Facepunch, and I saw people were saying that Chrome (Which I use) has issues with Win10, and how the Edge browser isn't terrible, and some users saying that they are gonna use it from now on. So, why not? I'm typing on the Edge browser right now, and I find it useable. At times it feels unresponsive due to my slow DSL connection, but right now, I still miss my synced Bookmarks, auto Google account logins, and my adblock to speed up sites because everyone thinks they have unlimited data and download faster than 6 MB/s. Also, Chrome as better spell check. The browser is something I see that can get better, or worse over time. I'll most likely go back to Chrome soon. Speaking of ads, I have not seen one yet on the actual OS. None in the start menu, the apps I've tried nothing. Maybe this is because I'm using Pro instead of Home? I was also noticing differences in the settings that Josh put up. Hopefully, this stays the case. So, that was my Windows 10 experience. Only things I'm eyry of is their privacy agreement, But hey, obtaining and selling information is a business, and as beo6 put it, Mobile operating systems have been doing it forever, although people store different things on different devices. I dunno. I like this Operation System so far, it feels a bit more stable than Win 8.1, but I'm still interested in moving to a different OS in the future. Some people love it, some people hate it, it's just another Windows release at the end of the day. I have not tried the Leadwerks Editor/Engine with Win10 yet, but I tried to compile the project with VS2015 (cause I was curious) and it failed to compile due to the library wanting the compile version to be 1800 instead of 1900. So, if you have the standard edition, still install VS2013 unless someone knows a work around/fix. Although it seems Josh is not digging the upgrade, I still hope that Win10 will still be supported if any issues are exclusive to that OS. Also, future VS2015 support someday.
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My buddies and I used to use MSN/WLM for a while until Microsoft cut the plug on it. We now use Trillian's chatting services (Astro or whatever) and I personally have no issues with it. I also like that it's for any popular OS, so I can use it even if I someday get a Mac for some reason. It's Mobile apps, eh, different story. And about the Leadwerks Editor being inferior, I'm sure Josh is doing all he can to get it to be equal to it's Windows version, but it's mostly the graphic drivers, and some gui stuff that really make it suffer. I also hate that I can't press the delete button to delete an object. No, that's not the IDE that my friend showed me, but nice to know though. I'm sure Microsoft is getting a fat paycheck from Uncle Sam/NSA for providing user information "legally". And the whole Cortana thing, gathering and saving how the user uses it is how those things work. All forms of "Personal Assistants" do this. I don't plan on ever using Cortana or encrypting any drives anyway. Yeah, their delivery system is non-sense. I get why they are doing it, but some people (*cough* Me) does not have the bandwidth to even share with someone in my own house, let alone tens of thousands of PC's getting updates. Turning this off asap. Speaking of updates, my Ethernet usage is still going nuts, and 3GB should have downloaded by now. Ether way, I was not gonna upgrade day one anyway, and reading stuff like this is interesting.
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First, Model/Animated/diffuse+normal+specular-emission.shader does not call the emission texture. Starting at line 89 change fragData2 = vec4(0.0,0.0,0.0,specular); To: vec4 emission = texture(texture4,ex_texcoords0); fragData2 = vec4(emission.r,emission.g,emission.b,specular); This should fix the emission shader for animated models. Secondly, there is an issue with emission shader for decals ALWAYS drawing on top of the models even though the materials are set to Disabled or Dynamic. Looking into this now.
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Beta update available with deferred decals
reepblue commented on Josh's blog entry in Development Blog
I mostly want them for the indicator lights. Before, I had planes that were raised a smitch off the ground. But I'll look into those other uses and ideas as I'm in the process of giving the balls a new identity -
Beta update available with deferred decals
reepblue commented on Josh's blog entry in Development Blog
Awesome! I can't wait to play with this. -
Welp, tomorrow is the day. Looks like my PC is downloading it right now, actually. I'm most likely gonna wait until I see articles about the upgrade process. I strongly believe it's gonna wipe any programs installed on the main drive like a refresh does. Let's see what happens! I started to use Linux in 2013 as a secondary PC, and I really like it. I tried both Mint and Ubuntu, and I can see myself using it as a primary PC someday. I just wish that some programs on Linux did not feel like the inferior version compared to their Windows/Mac versions; mainly, Leadwerks editor and Trillian. Oh, and I agree, Visual Studio is the best IDE (IMO). There was another IDE besides CodeBlocks you can use on Linux that a friend told me about.
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FileSystem::GetFileSize allways return 0 it's a bug? or my mistake?
reepblue replied to norbert's topic in Programming
What are you trying to do? Read steam_appid.txt, or get the game's root directory? -
Shadmar, you're a hero. Just a tip, make sure that the texture file is Clamped to X and Y to remove the duplicate textures you see in the corners while it's rotating. Now to test my idea with this. Thanks again.
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You can always make your water a trigger volume and have it add a upward push to objects under a fix mass for that.
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So the real question is how to apply the water shader to a geometry. Yeah, that's on my "To-do" list as I want contained goo pits in my game. I have no idea how the water plane reads the texture, and the shader looks confusing. My only theory is that the engine makes a new material, applies it on a plane, and releases the material. It would be nice to have a .mat file of water for situations like this if that's the case.
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Thanks, now I just need to figure out how to make it spin from the center for the plane/texture than the front corner. I kind of want to do a spinning animation on my cubes in Vectronic. Edit: No luck so far, I just keep getting effects that reminds me of the Giygas boss battle from EarthBound. I guess I still need help.
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Tonight I've been looking for a way to rotate a texture 360 degrees from the center so I can use it on a model sheet. I've only found ex_texcoords0 which pans the texture on the face, but I can't seem to find any values or clues on how I would rotate the texture on the face. Any pointers in the right direction would be appreciated.
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If it's Steam, and you have your own SteamappID, then don't use Innosetup. Setup Steamworks to install OpenAL. I'd first copy the _CommonRedist from the Leadwerks Game Engine folder and see if Steam will automatically install it. You can also PM Josh for help since he does this for the engine/game launcher. I just have basic Steamworks experience with Source; which does not need any extra software to run.
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Thanks man, really helpful.
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I have failed to create a new fun concept for this tournament. However, I did do a bunch of cool stuff instead. Will a showcase of that qualify?
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When I started with the Source Engine, the learning curve was pretty easy as all the nasty bits where taken care off. You jumped into hammer, made rooms, learn about entities,how they communicate and made community maps. As the years past, I dug deeper and deeper with creating materials, models, scripts then compiling code. There was a point where I knew how exactly the engine was set up, how it worked, and other things that are now obsolete. When I jumped to Leadwerks, a lot of stuff seemed familiar to me because of the CSG creation tools and the pipeline just made more sense than Unity, Unreal or even Source which I knew about so much. The biggest hump for me was Lua scripting as I was so used to C++, and never did any Lua before. I did struggle with it until I had a light bulb go off. Example scripts, new and old forum posts helped a lot. Even I now prefer Lua for game logic over C++. Compiling the entire solution to test a few lines of code for one entity was kind of dumb. And this was back with 3.2 when they only had a few community tutorials which where outdated and somewhat hard to follow. They recently replaced that with the tutorial section you're following today, and a cleaner API reference. Over all, it will take time, but once you know how Leadwerks works, you'll enjoy it.
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Yes, it's functional.
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Make sure all outputs are self.component:CallOutputs, not self:CallOutputs. I noticed that some scripts still have that old snippet.
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Gamecreator, Most of Vectronic's textures use glow/emission stuff, plus a modified version of it so it can change the glow color. What's the issue? If you need any help with glow/emission stuff, feel free to ask. Meh, I was working on something too, but the project was not to my standards. Besides, what I did/doing instead will help Vectronic and possibly many others when it's done, so it's a better trade off in my opinion. But here's a screenshot. Notice the non-original content.
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It's still seems to be vaild as it's in LensFlare.h: virtual void SetRotationSpeed(const float rotationspeed);//lua What it does, I dunno; experiment!
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Texture Offsets/Rotations Can Get Scrambled
reepblue replied to reepblue's topic in Leadwerks Engine Bug Reports
Don't think so as these were not prefabs. They were just brushes that were copied and manipulated. Plus they were fine up until a few days ago. -
It's been a while since I looked at the Vectronic demo map, and when I opened it the other day, I noticed that my indicator lights (which was changed to brushes during the "Model Rotation Bug") where ether not facing the correct way, or the offset was off. I can say, these brushes were heavily copied and rotated a lot to make the trail effect. Nothing else seemed out of the normal, however. I was able to quickly fix them however. I'm not sure it's because of a beta update, or just a hiccup, or a similar issue like the models had; but I guess it's something to look at. Sorry for the delay in reporting, it was the 4th after all.
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You can use the built in tolua stuff. Here is an example,and a post that helped me. There is not a whole lot of documentation on this, so your best bet is to read headers and search forum posts. On the C++ side of things, I do the basic stuff like how levels are changed, UI, menu, etc while lua is mainly the game logic like the Player, elements, etc. Minus that there are some things you can only do in C++, Leadwerks allows you to develop your game anyway you want. After all, it's just a set of libraries called with a console application.