Blitzbat
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Posts posted by Blitzbat
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No it's not. It is a desktop pc. I will check the new version later this day because I'm at work.
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It's a NVIDIA GTS 250
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I have opend the materials folder. In the texture editor everything is fine.
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Thanks for your replies!
I have successfully ordered leadwerks via paypal now ;-) There is no paypal interface but you can send him the amount via paypal to the order email address.
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Hi Leadwerkers
Is there no other payment method then credit card or check?
I've recognized that paypal was added to the store but i can't find it?
Thanks!
Blitzbat
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Ok, thanks for the tip.
I also found another way to do it also using the glScissor(x, y, width, height) command.
Then you can specify an area on the screen and stuff rendered outside that area will not be shown.
Do you have an example for using glScissor? I just can't get it working together with the coordinate system ...
Thanks!
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this is a shader bug i postet a short time before in the bugtracker.
Open the shader.pak and edit the 'Mesh/mesh_diffuse_fullbright.frag' and remove the line which defines texture 2 so that the file looks like this:
#define LW_DIFFUSE texture0 #define LW_FULLBRIGHT include "mesh.frag"
Also you need to copy the dlls and AwesomiumProcess.exe from Awsomium SDK into your output folder.
Once the official .NET part is finished i will release a full Package with working Samples.
Thanks for this hint but now my cube is black
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Hey there.
If I start this example I get this strange problem:
I don't know how to fix this problem.
Thanks for your help!
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Sad, we lost a user to an unreproduceable bug. Wait is that a word?
All bugs that i will find will be reported. I'm still here for c# development.
But for my current project I'm using c++
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the last code does not work for me...
Thanks for the help but I have switched to c++ now.
It works very well!
Thanks so far!
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And here it comes
public void Run() { this.config.LoadFile("config.ini"); this.height = this.config.GetIntValue("video", "height"); this.width = this.config.GetIntValue("video", "width"); this.depth = this.config.GetIntValue("video", "depth"); Graphics.Initialize(this.width, this.height); new World(); Camera cam = new Camera(); Entity box = Mesh.CreateCube(); box.Move(new Vector3(0.0f, 0.0f, 5.0f)); while (!Window.HasRequestedClose()) { World.Update(1); World.Render(); Graphics.Flip(); } Leadwerks.Engine.Terminate(); }
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There is no camera. Try creating one with:
Camera camera = new Camera();
By the way, some parts of your code are repeated.
Hi!
Yes sorry it was a copy and paste bug
Now i have creaed a camera. But the same here... Black screen
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Hey!
Ok. Something is being bad here... This simple code does not work . I only see a black screen.
Graphics.Initialize(this.width, this.height); Framework.Initialize(true); if (Framework.Layers.Main.World.Pointer == World.NullPointer) { return; } Texture.TFilterMode = 1; Texture.AFilterMode = 4; Graphics.Initialize(this.width, this.height); Framework.Initialize(true); if (Framework.Layers.Main.World.Pointer == World.NullPointer) { return; } Texture.TFilterMode = 1; Texture.AFilterMode = 4; Entity box = Mesh.CreateCube(); box.Move(new Vector3(0.0f, 0.0f, 10.0f)); while (!Window.HasRequestedClose()) { World.Update(1); World.Render(); Graphics.Flip(); } Leadwerks.Engine.Terminate();
Can someone help me?
Thanks!
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Thank you for your suggestions!
I will check it if I'm back home!
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Hi !
I have problems with the c# headers
If I'm trying to load a scene i can't see anything...
I have tried to get an entity by key but than a AccessViolationException was thrown (in Core.EntityPosition(this.Pointer, position, 0))
Here is my code:
Scene s = Scene.Load("abstract::test.sbx"); Vector3 campos = s.GetChild("camera_start").Position; //here the AccessViolationException is thrown. this.maincam.Position = campos;
Thanks for your help!
Blitzbat
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oh man! realy nice!
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2D thats that "flat" stuff aint it?
It may pay you to have a read through this thread on the "old" forum, I have no experience with bah cegui, but this may throw some light on things.
Mhm that means i must rename all functions of max2d and then update all other modules that are importing max2d? that's definitely not a solution...
It seems that it does not work at the moment.
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Hi
Is it possible to use the bah.cegui module with leadwerks?
When I use it now i will get a conflict with brl.max2d
Does someone found a workaround for it?
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You just need to switch to each world you want to operate on:
SetWorld(world2);
Thank you Lumooja. I will give it a try
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Hi at all
Is it possible to handle multiple worlds at the same time? It's because of a dedicated server that should handle more than one scene.
Every map should be handled seperatly.
Don't know realy how to start...
Thank you so far
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C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.
yes, that's right! But a 64 bit version of leadwerks were great!
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C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.
yes, that's right! But an 64 bit version of leadwerks were great!
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C# is known to have an issue when compiler settings are set to Any CPU. You have to compile to either x86 or x64, though since Leadwerks is 32-bit native, it is best to just compile using x86, since you can't really gain anything from x64 using a x86 engine.
huh?! 3 times?
Mixing native opengl into leadwerks
in Programming
Posted
Hi !
Is it possible to call native opengl function inside of a leadwerks application?
I want to implement several libraries that are using opengl.
Thanks!