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Everything posted by Imchasinyou
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My output screen is all greyed out. If you are referring to the window that opens when you run the game with the actual window created by the game Id be happy to teamview this to find the error if your interested. You can add me on steam by searchign Gen - Imchasinyou
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I did find tyhat but didnt make any differance. Would it matter that i do not actually use a camera, I use the prefab player.
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Ill have to look at the tutorial again to see if that is what was used. Maybe I didnt see it.
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Rick, ive tried this over and over. Im not seeing my error. Ive followed you line by line. The box disappears but im not getting the weapon prefab set in the vmodel. If you have a minute to look over the scripts and see if you see my issue, Id appreciate it greatly. The tutorials are great for us noob non coders. I have included the FPSPlayer, FPSWeapon, FPSGun and the Pick up script in my drop box to reduce the clutter here in the forums. https://www.dropbox.com/sh/6woj1ju95d95gxl/AACXJ2Kdfbw2B_WOnx_Z433oa?dl=0
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My Rum soaked tutorial. Take it for what it is. If it helps you great, if not. . . . . well. . . .
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Im still tinkering with my silly Zombie game. Totally stoked I figured out how to add new weapons and make them work! BTW, I made a tutorial after having a few drinks so if you need to import new weapons, watch it. Here is my channel https://www.youtube.com/channel/UC-zfMu2hnZ4BlzBR-CfQbUA http://youtu.be/dnhYxEEkxTI
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Well, doing the exact same process has failed. Im getting this error Bad argument #1 to "ipairs (table expected, got nil) Line 286 rebuilding the entire weapon prefab has fixed this error for some reason. . . . .
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And final update. . . . I think. I now have a complete functional weapon. Here is the final video. http://youtu.be/Fl8dltCj8mk Now, does any one remember what all I did to make this work? OK, maybe not but Im off to great things now. Ill kill everything around.
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I am using lua. My latest attempts have allowed a muzzle flash and the projectile. Reloading is non existent and the weapon does nothing after attempting to reload it. http://youtu.be/-8kVIA-mUt0 EDIT: Im using a pivot at the end of the barrel as a child of the weapon as the muzzle flash. Still havnt figured out how to set the animations and still cant get the weapon to reload for what ever reason on the default FPSweapon.lua script. EDIT-2: Ive managed to get the weapon to reload. Apparently, when I extracted the animations, I didnt use the Capitalization of the first letter for the sequence. Found this after staring at the script for 15 minutes. Im almost done.
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Ive found no useful information in making a new weapon in Leadwerks. I have use a Colt 45 model, set the script, saved as a prefab, attached it via the player script. My question here is HOW do I add the animations? I dont see anything definitive anywhere and haven't found any thing anywhere (even searched Google as much as I hate Google). SO, if any one has any suggestions or advice, it would be great to get this out to the community. Yes, Josh has a weapons pack coming out but I cant wait for that right now. http://youtu.be/9puHE8i83Zg
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Arteria 3D models not importing correctly
Imchasinyou replied to Imchasinyou's topic in Game Artwork
Thirsty, Im not using their OBM models. At this point, I cant use anything lol. Dan, Ive tried this but the actual model itself does not even appear in the editor. EDIT: Ive managed to fix some things Ive wanted to use so far. Ill keep working on the others and hopefully, i can get the ones I want to use fixed. -
Arteria 3D models not importing correctly
Imchasinyou replied to Imchasinyou's topic in Game Artwork
I import all model related things into its own new folders. So, if i have a pack i want to use, i make a new folder and import the models and their textures into that folder. Ill look at the models in the editor and see if they infact have a black diffuse set. Thanks for the replies guys -
Ive got a pretty extensive collection of Arteria 3D models. Actually nearly everything they have, I have. Recently, Ive tried to bring in some things to a project yet, when importing the FBX and then textures, the textures will not appear to the models. Ive tried reimporting, setting the textures manually in the model editor and via the appearance tab. Nothing seems to be working for me. Does any one else use Arteria models and have any issues with them? It would be really nice to be able to use the characters and models Ive paid for
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Sorry to see this way of thinking . . . I guess ill never "earn" that privilege to wear a Leadwerks shirt.
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Why not sell those T shirts josh? Hopefully that could drive funds for you to further development. Id buy one or 2. I know that the cost to have these made is pretty pricey unless you get into a high volume. This makes the margin small in what you can gain and thenn you have to wonder if very many will sell to make it worth the time. Ive done it for my clan. Although many showed interest and several were purchased, i still ate some of the costs.
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And another question. . .. I have 2 doors that act as elevator doors and a switch. I have connected them in the flow graph but I dont know how to disable the doors unless the switch is used. Right now, you can use either the switch or the doors separately. If you walk up to the doors, opening one makes the door act crazy and it just floats off in different directions than what is set. If you use the switch, they open correctly. .
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TriggerMapChange has stopped functioning in every one of my projects. Im getting lua stack overflow errors where as they all used to function perfectly. Is there a solution for this or a work around?
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Entertaining myself with different styled maps
Imchasinyou replied to Imchasinyou's topic in Showcase
It just dont make any sense to me as the trigger map change works in another map just fine and that project used to publish, now it wont. Actually none of my good ones I like will publish now for what ever reason. If they do publish, they wont run. I hate to start that city sewer project all over. Ive got alot of time in it. debug dont tell me anything either. -
Entertaining myself with different styled maps
Imchasinyou replied to Imchasinyou's topic in Showcase
Thanks Panther. Ill have to take a look at it. Im still stuck with the stack over flow error on the map change. Im using the stock map change script. Setting the next map to the correct map name and everything -
Entertaining myself with different styled maps
Imchasinyou replied to Imchasinyou's topic in Showcase
Now, I just have to pry that weapon pack out of Josh's hands so i can use them. . . . HINT HINT Josh. . . . . Im getting stack overflow error . Ive set an elevator shaft with cage style doors that open apart. have to figure out how to activate together with flow graph later and a CSG box to trigger the map change when you enter the elevator. Not too sure what that means. Searchign the forums now. Searched the forums and found nothing. Nothing on the web anywhere that I understand and running in debug gives me a simple lua error 1 -
Entertaining myself with different styled maps
Imchasinyou replied to Imchasinyou's topic in Showcase
Thanks Hayden (if I may). I have plans to add in more sewer and possibly some rooms and then bring the player back to the surface in an industrial area. Not sure if I want to make a new level for that just yet or just keep building into this one. I was thinking of using a lift to a CSG set to trigger the map change so once the player reaches the lift and begins to rise, the map will change. -
here is a map I have started on to see if its possible to have multiple layers including a sewer system. Here is my take so far. Suggestions would be appreciated. Keep in mind, Im a hobbyist and cant code for ****! http://youtu.be/_glF1SNvGKs
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Making a realistic living fire lightning effect
Imchasinyou replied to chicolitto's topic in Game Artwork
I made a fire and then attached a light to it and used the script that makes the light randomly flicker. Looks awesome but then again I cant script so. . . . . Thats how I do it! Here are my prefabs that might work for you. If not, then maybe some one else can use them. Free for all. Not that its some great ting here but I believe in helping and sharing when and where I can! https://www.dropbox.com/sh/7a7klomo75wprx0/AAADdm6BIDJ9b3HOr48p224xa?dl=0 -
Check out Aggrors tutorials on youtube
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What i mean is things that make sense to the game, scoring system, HUD's, inventory and the like. I know weapons are different and there is a work around for that too. I have a script that i can assign animations for to make my characters work. Its pretty detailed so far and as I have more ideas, they will get implemented im sure. I donate money to a fella that helps me with the scripts and makes em they way I need them and makes them super simple for myself to work with. Its things like this that would help a new person feel like they havnt wasted any money as they too can do something productive and feel good about it. Ive considered releasing these scripts but have yet to decide on that. Im pretty decently invested in it.