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Everything posted by Imchasinyou
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I spend alot of money on assets. I cant model and just havnt had any desire to. I cant buy or use LUA scripts that I can access as they dont seem to work in Leadwerks so for me, the biggest hang up is the lack of scripts. I cant get my head around writing them irregardless of how long I try. User created content with out the condescending remarks would be great. More functional scripts that can be applied from the get go would be great. User created assets. This is where FPSC-R kicks our butts. Their community is extremely helpful and more than willing to make something or write up a script for you and offer suggestions. They have an asset store with models, weapons, scripts, packs of models and well, almost anything you want. Everything else they do is not quite getting it. I still open it once in a while for the giggles but then turn right back to leadwerks.
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Have a small problem with the Swinging door script
Imchasinyou replied to bansama's topic in Programming
I cant seem to get this script to do anything to any door I have! The door is set to scene, the frame is set to scene and making any changes to any of the variables does absolutely nothing for me to make this door open. Any suggestions? The function seems to be working BUT the actual door does not swing open. The door image/texture stays put but the physics of the door function so it appears as though you are walking through the door. -
level change issues after recent update on existing maps
Imchasinyou replied to Imchasinyou's topic in Programming
Ummmm, Your Welcome? lol -
level change issues after recent update on existing maps
Imchasinyou replied to Imchasinyou's topic in Programming
commented out lines 210 through 221 in the FPSPlayer file and it seems to function again. I think this was covered one before. -
After the update, I seem to have an issue with the level change script. Used to work perfectly but now, i get the following on each map i have in this game. Any help would be of great assistance to me right now as Im frustrated. Ive tried removing the box that triggers the script and replacing it. Didnt work. The script was fine until yesterday and its the stock script. Ive even made a test project to see if it was an isolated event. Its not.
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Any ideas on a release date? Im getting anxious now. . . .
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Thanks der, Thats pretty much what i was assuming but for the life of me, any my Zombies, I cant seem to locate any thing here about what files work for what situations!
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Im hoping some one can help me here. Ive gotten some sounds to use in a game Ive been messing about with. When i attach them to the character via my script, sometimes they work, sometimes they dont. seems as if there is some differance in wav files? So, here are my questions. What sound type is compatible with characters? What sounds work with the noise script and allow for the range to work? What sounds are compatible with just ambient background music. Is there a way to have zones for sounds. If you are in this zone, this sound plays? Can i do that with a set of pivots?
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Assuming you have attached the "MonsterAI" script to him there should be a sight range setting. Increasing this will allow the AI to "see" you sooner and as such, if you flee, he will follow you until you are outside this radius. Also make sure you have built the navmesh. With out this, the AI cant move and will react to you if with in range but not move towards you. If you have buildings, bridges and other obstacles, make sure they are ticked as "nav object" in the physics tab prior to building the nav mesh. Dont forget to save, save, save. Saving your work periodically just in case something happens will prevent tantrums, a broken mouse and other tantrums. . . . Ask me how I know. . . . . Hopefully, this information comes to use to you and you continue to find further success with leadwerks. Aggror has made several Tutorials that have come to be a great foundation in getting started with Leadwerks for myself. Check out his channel here: Aggror's Youtube Channel.
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OH ****, Hurry up October!!!!!!!!! Im hoping I can use the scripts for the weapon pack i just bought and cant figure out how to freaking use
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Too bad the forums dont have seperate areas for user contributed materials huh. . . . . Then it could be found easier. But yes a simple starry night with moon would be perfect or even something creepy for a gore /zombie styled level.
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Thank you for the reply. Ill see what I can make of this and hopefully, I will be successful.
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Is there any way to obtain an alpha shader for characters? I only have the option of diffuse, normal and specular. I have a character that I cant seem to remove some white around her hair even after several attempts. I have set to DTX5 but there is no alpha to make it invisible.
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Those look very nice. Thanks for sharing and contributing to the community. A simple night time sky might be a nice addition to your collection. I could use one. . . . Hint Hint
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All great replies so far. I too would stay away from Steam for the reasons mentioned and the mere fact that its not the most reliable system. It is down alot, and the fact that you have to be connected to even use anything from the workshop.
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Nope. Ive been through and through the work shop. Scripts are not supported and nothing in the workshop puts anything in any ones pockets. Its user contributed items and there is no cost to use them other than any restrictions placed on the item. Even the old downloads section is all free stuff and many of the items are outdated which leaves me to believe they would no longer function with in the engine. This is why i thought since every one else has a "store" we could too that would put money into the engine and contributors pockets. Think Unity and their asset store. FPSCR has one and they are running on an old build that failed for them. Kind of a rehash. Or as others say, kicking a dead horse.
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In using other engines, Ive noticed almost all of them have an asset store where models, scripts and other user created things could be sold. Im wondering why we dont have one for Leadwerks? Every one could benefit. The seller/creator could pocket some cash, Josh could benefit by hosting the store and handling the transactions which could bring in more money for further development and the community could benefit by not having to buy things elsewhere. This would make this "easy" engine even better as there are endless possibilities with this. Several if not alot of us have no skill in modeling, scripting or creating shaders and particle effects. Im sure some one would be willing to step up and help out if Josh needed it in setting up the store and I can just imagine that every one here that can script and make models would like to have a few extra bucks in their pockets right? I could easily see the following example using Aggrors GUI Aggror creates an well made GUI and provides very good documentation with it in making it work and implementing it into a game, He sells it in the store for $10.00 USD per copy. This sells 100 copies. This bring the sales for the GUI to $1000.00. For the use of the store Josh would receive 10%, which is $100.00 for further development. Now just think if this was to sell 1000 copies. . . . . . now imagine that there were several good scripts and models that were to sell well. . . . . Imagine the possibilities. . . . Bring in a character creator for the engine as Josh has stated he wanted to do would be so much easier.
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Im thinking as long as its well documented and has what you have so far, its gonna be a hit. Wouldnt it be nice to have an asset store where you could benefit from selling this GUI?
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Crash , Crash , Crash.. My 30 minute project simply Poofed !.
Imchasinyou replied to seifeldin's topic in General Discussion
As I try to figure out lua and any kind of ability to add to a script or edit one, i look on the net with FireFox to attempt to find examples or how to set the codes up. I just open it and yes, if I leave it open, it seems to crash leadwerks. Other forums have many many topics in their forums and user contributed material that can be used. One topic I miss dearly is the scripts topic and the user contributed files and suggestions. -
Ive found by generating and applying the poly mesh to a character to prevent them from coming through walls and fences, I get HUGE amounts of lag. Is this what you are doing? Currently, my characters kick my butt and run through me
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Crash , Crash , Crash.. My 30 minute project simply Poofed !.
Imchasinyou replied to seifeldin's topic in General Discussion
Ive noticed when I open a browser with Leadwerks open and then return to leadwerks is when it crashes for me usually. Exception Error or something o that effect. very frustrating and very annoying to say the least But Im trying several different things to try to narrow it down including unsubscribing from work shop items which in turn removes them from their availability for me as well. -
thx guys
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Well, thats pretty unfortunate as I have NO intention of releasing anything to steam for any reason. I just hate that title of "space wars". I have had several friends ask me what "space Wars" was as they couldnt find it on steam. .. . . . lol Meh, what would you expect from steam anyhow. . . . Thanks for that info.
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I have a question that after an extensive word search in the forums, I have come up empty. Im wondering when a game is run, in steam it says you are in "SpaceWars" how can i change that name or can I?
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Well, thanks Julio Jerez and Josh for the changes. Much better!