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Jazz

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Everything posted by Jazz

  1. Maybe I missed something. I'm talking about the character falling through the platform.
  2. What happens if you run it and don't move the mouse either?
  3. This does occur in the latest (4.4) beta. The attached map should show this if you run it and don't move the player. 04-Moving Platforms.rar
  4. Now in Rick Powers after switching on the elevator, he stays still and unless he's moving it goes right over him. The ball now acts very strange like swept collision is off and sometimes looks like a magnet is repelling it making it hover/slow bounce one or more times and goes through the floor quite often.
  5. Jazz

    Networking

    This works quite well. http://www.leadwerks.com/werkspace/topic/14699-networking-in-lua/#entry99965
  6. I could really use this when I'm running multiple instances of multiplayer games.
  7. Been a while since I used it but I believe you just have to set the monitor's material to use the same texture you set for the camera, which would probably be monitor.mat. edit: Just tested. I set a csg to greengrid.mat and the camera's render texture to greengrid.tex. This is looking at it with the FPS player.
  8. This works but the jump is still not high enough. The y velocity is negative on a downward sloped jump. The following seems to work but note I didn't test it very much... local tmp = self.entity:GetVelocity() if tmp.y < 0 then tmp.y = math.abs(tmp.y) --compensate for negative velocity self.entity:SetVelocity(tmp) end
  9. Hopefully useful to someone http://steamcommunity.com/sharedfiles/filedetails/?id=892306859
  10. There is already a very good 3D "RPG Maker" on Steam.
  11. in start: self.child = self.entity:FindChild("Bone") Bone = top bone in the heirarchy In your Update loop: self.entity:SetPosition(self.child:GetPosition(true))
  12. What Aggror said. Also, I check if the source exists before trying to play it, just in case. if window:KeyHit(Key.F) then self.FLsource = Source:Create() self.FLsource:SetSound(self.sound.FLsound) self.FLsource:SetVolume(0.2) self.FLsource:SetLoopMode(true) end if self.torch1:Hidden() then self.torch1:Show() --check if source exists if self.FLsource ~= nil then --if it's not playing, play it if self.FLsource:GetState() == Source.Stopped then self.FLsource:Play() end end else self.torch1:Hide() --check if source exists if self.FLsource ~= nil then --if it's playing, stop it if self.FLsource:GetState() == Source.Playing then self.FLsource:Stop() end end end
  13. http://www.leadwerks.com/werkspace/topic/12448-a-more-robust-input-command/#entry89840 edit: Noticed you need it for C++ so this won't help much
  14. Terrain properties are cut off for me in the Beta Version. Haven't checked release version.
  15. For me the camera turning is too slow and I have to swipe the mouse too much to turn the camera. A fixed camera might be nice or a sensitivity setting. The game is addictive!
  16. Jazz

    Leadwerks 4.3 RC2

    I'll upload it. Edit:Just noticed the enemies do the same thing speedwise.
  17. Jazz

    Leadwerks 4.3 RC2

    In LIttle Dagon I'll be running along at normal speed then all of a sudden he starts running really slowly and jumps are tiny. Sometimes it's when the level starts. Over a few minutes he picks up speed in stages until normal, then it repeats. I've removed Little Dagon from the launcher.
  18. In the title screen of my tournament game Rick Powers he's 'falling' and it looks like the wall behind him is endless but I actually just created a huge cylinder and am rotating it.
  19. Using the beta I needed to put 180 in the character angle of the dragon's physics tab to fix the key directions.
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